211
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Progress Continues
We've already had 21541 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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(Zelda OoT works now. It might require EFB to RAM for some graphical effects, I don't really remember.) |
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{{Image|Super Smash Bros. Brawl-Classic Results 2.png|Proper emulation|br}} | {{Image|Super Smash Bros. Brawl-Classic Results 2.png|Proper emulation|br}} | ||
=== NES and SNES Masterpieces === | |||
Texture Cache Accuracy needs to be set to Safe because sometimes the game will fail to update its frames. | Texture Cache Accuracy needs to be set to Safe because sometimes the game will fail to update its frames. | ||
=== NES Masterpieces === | |||
Store EFB Copies to Texture Only needs to be turned off because a black screen will show instead of the game. | Store EFB Copies to Texture Only needs to be turned off because a black screen will show instead of the game. | ||
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* Delete the contents within the \data\ folder. | * Delete the contents within the \data\ folder. | ||
* Restart the game. Normally it should take several seconds to create a new save file. | * Restart the game. Normally it should take several seconds to create a new save file. | ||
=== {{s}}Masterpieces{{/s}} === | |||
Attempting to load a Masterpiece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. As of {{revision|4.0-1953}}, Masterpieces will try to load but they will kick you back to the menu instantly. Attempting to use a cheatcode to disable the timer doesn't work since the masterpiece doesn't actually load. These issues have been fixed for ''The Legend of Zelda: Ocarina of Time'' in {{revision|4.0-9154}} (see {{issue|7937}}) and for other games in {{revision|4.0-4441}}. | |||
== Enhancements == | == Enhancements == |
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