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Progress Continues
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(Added Render Fix for World Map.) |
(→D3D Cutscene Rendering Issue: Confirmed fixed last time I went through this.) |
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When viewing a skit or when characters talk during in-game dialog, certain textures will not accurately update when the Texture Cache is set to Fast. During skits, character icons may not appear to be talking (mouths won't move). During in-game dialog, the mouth textures may not change when a character speaks. Setting the Texture Cache slider to Position 2 (Middle) resolves this issue. It is set by default in the GameINI, however opening the graphics configuration during play may cause the problem to reappear. | When viewing a skit or when characters talk during in-game dialog, certain textures will not accurately update when the Texture Cache is set to Fast. During skits, character icons may not appear to be talking (mouths won't move). During in-game dialog, the mouth textures may not change when a character speaks. Setting the Texture Cache slider to Position 2 (Middle) resolves this issue. It is set by default in the GameINI, however opening the graphics configuration during play may cause the problem to reappear. | ||
=== D3D Cutscene Rendering Issue === | === {{s}} D3D Cutscene Rendering Issue{{/s}} === | ||
Some cutscenes have rendering issues with the D3D graphics backend. Use OpenGL to solve this issue. | Some cutscenes have rendering issues with the D3D graphics backend. Use OpenGL to solve this issue. Fixed by {{revision|4.0-4451}} | ||
{{image|Tales of Symphonia D3D11 Cinema Bug.jpg|Cutscene in D3D11}} | {{image|Tales of Symphonia D3D11 Cinema Bug.jpg|Cutscene in D3D11}} | ||
{{image|Tales of Symphonia D3D11 Cinema Bug2.jpg|Proper emulation|br}} | {{image|Tales of Symphonia D3D11 Cinema Bug2.jpg|Proper emulation|br}} |
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