GameINI: Difference between revisions

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89 bytes removed ,  30 July 2016
Changed the formatting in the [DSP] section and [Controls] Sections to make it more readable and consistent with the rest of the document.
m (Text replacement - "== ([^=\[{])" to "== $1")
(Changed the formatting in the [DSP] section and [Controls] Sections to make it more readable and consistent with the rest of the document.)
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== [DSP] ==
== [DSP] ==
Choosing audio backend:
A dolphin version above 4.0 - 101 is needed to set this, since there was no audio backend choice possible via gameini before that rev. Just copy paste the lines below in your local gameini depending on the backend you use:
[DSP]
Backend = OpenAL
[DSP]
Backend = DSound
[DSP]
Backend = XAudio2


[DSP]
=== Backend ===
EnableJIT = True => for LLE recompiler
EnableJIT = False => for LLE interpreter


Volume:
The audio backend that will be used.
A dolphin version above 4.0 - 101 is needed to set this option.
 
[DSP]
''Note: A dolphin version above 4.0 - 101 is needed to set this, since there was no audio backend choice possible via gameini before that rev.''
Volume = 100 (values starting from 0 up to 100 max are valid).
 
* '''Backend = OpenAL'''
* '''Backend = DSound'''
* '''Backend = XAudio2'''
 
=== EnableJIT ===
 
* '''EnableJIT = True''' => for LLE recompiler
* '''EnableJIT = False''' => for LLE interpreter
 
=== Volume ===
 
''Note: A dolphin version above 4.0 - 101 is needed to set this option.''
 
* '''Volume = 100''' (values starting from 0 up to 100 max are valid).


== [Controls] ==
== [Controls] ==
Choosing Control Profiles per game:
 
=== WiimoteProfile''N'' ===
 
The Wiimote profile that should be used for player ''N''.
 
* '''WiimoteProfile''N'' = Name Of Profile''' => The Wiimote profile to be used for player ''N''. You should change ''N'' to be the number corresponding to the player, and change ''Name Of Profile'' to the correct profile name.
 
=== PadProfile''N'' ===
 
The gamecube controller profile that should be used for player ''N''.
 
* '''PadProfile''N'' = Name Of Profile''' => The Gamecube controller profile to be used for player ''N''. You should change ''N'' to be the number corresponding to the player, and change ''Name Of Profile'' to the correct profile name.
 
=== Example: Choosing Control Profiles per game ===
 
First you should have a control profile saved for the gamecube controller or Wiimote. For example lets say you have created a Wiimote profile named "Sideways" for Wii games that use the sideways wiimote handling(donkey kong, kirby games, etc.). In order to load that profile per game you should put:
First you should have a control profile saved for the gamecube controller or Wiimote. For example lets say you have created a Wiimote profile named "Sideways" for Wii games that use the sideways wiimote handling(donkey kong, kirby games, etc.). In order to load that profile per game you should put:


<pre>
[Controls]
[Controls]
WiimoteProfile1 = Sideways => You can put any profile name you want to put here instead. This loads wiimote profile for player 1.
WiimoteProfile1 = Sideways
WiimoteProfile2 = Sideways => You can put any profile name you want to put here instead. This loads wiimote profile for player 2.
WiimoteProfile2 = Sideways
WiimoteProfile3 = Sideways => You can put any profile name you want to put here instead. This loads wiimote profile for player 3.
WiimoteProfile3 = Sideways
WiimoteProfile4 = Sideways => You can put any profile name you want to put here instead. This loads wiimote profile for player 4.
WiimoteProfile4 = Sideways
 
</pre>
For gamecube controller profiles you should put:
[Controls]
PadProfile1 = Your profile name here. This loads gcpad profile for player 1.
PadProfile2 = Your profile name here. This loads gcpad profile for player 2.
PadProfile3 = Your profile name here. This loads gcpad profile for player 3.
PadProfile4 = Your profile name here. This loads gcpad profile for player 4.

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