GameINI: Difference between revisions

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6 bytes removed ,  1 June 2015
m
Text replacement - "== ([^=\[{])" to "== $1"
m (Text replacement - "\s[rR][aA][mM]\s" to " RAM ")
m (Text replacement - "== ([^=\[{])" to "== $1")
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== [Video_Enhancements] ==
== [Video_Enhancements] ==
Anisotropic Filtering:
Anisotropic Filtering:
Values starting from 0 represent the drop down order in the list that dolphin uses.
Values starting from 0 represent the drop down order in the list that dolphin uses.
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== [Video_Hacks] ==
== [Video_Hacks] ==
Cache Display Lists:
Cache Display Lists:
[Video_Hacks]
[Video_Hacks]
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== [Video] ==
== [Video] ==
UseBBox = True (or False to enable and disable "Bounding Box Calculation" respectively).
UseBBox = True (or False to enable and disable "Bounding Box Calculation" respectively).
ZTPSpeedupHack = True (or False to enable and disable "ZTP Hack" respectively).
ZTPSpeedupHack = True (or False to enable and disable "ZTP Hack" respectively).
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== [Video_Hardware] ==
== [Video_Hardware] ==
VSync:
VSync:
[Video_Hardware]
[Video_Hardware]
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== [DSP] ==
== [DSP] ==
Choosing audio backend:
Choosing audio backend:
A dolphin version above 4.0 - 101 is needed to set this, since there was no audio backend choice possible via gameini before that rev. Just copy paste the lines below in your local gameini depending on the backend you use:
A dolphin version above 4.0 - 101 is needed to set this, since there was no audio backend choice possible via gameini before that rev. Just copy paste the lines below in your local gameini depending on the backend you use:
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== [Controls] ==
== [Controls] ==
Choosing Control Profiles per game:
Choosing Control Profiles per game:
First you should have a control profile saved for the gamecube controller or Wiimote. For example lets say you have created a Wiimote profile named "Sideways" for Wii games that use the sideways wiimote handling(donkey kong, kirby games, etc.). In order to load that profile per game you should put:
First you should have a control profile saved for the gamecube controller or Wiimote. For example lets say you have created a Wiimote profile named "Sideways" for Wii games that use the sideways wiimote handling(donkey kong, kirby games, etc.). In order to load that profile per game you should put:

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