7
edits
Progress Continues
We've already had 21541 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
(5.0 fixed issues clean-up) |
|||
Line 15: | Line 15: | ||
== Emulation Information == | == Emulation Information == | ||
=== High Requirements === | === High Requirements === | ||
This game maxes out the GameCube GPU hardware by rendering as many frames as it can in many cases causing it to render between 20 - 30 FPS. Dolphin, by default, emulates an "infinitely fast" GPU, causing the game to always want to run at 60 FPS, making it more demanding than most GameCube games. | This game maxes out the GameCube GPU hardware by rendering as many frames as it can in many cases causing it to render between 20 - 30 FPS. Dolphin, by default, emulates an "infinitely fast" GPU, causing the game to always want to run at 60 FPS, making it more demanding than most GameCube games. A workaround for this issue is to use Dolphin's "CPU Clock Override" in the Advanced configuration tab to lower the Gamecube's clock speed, and thus force the game to slow down enough to be run properly. | ||
== Problems == | == Problems == |
edits