Spider-Man 2: Difference between revisions

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{{testing/entry|revision=4.0-8965|OS=Windows 10|CPU=Intel Core i7-3570K|GPU=AMD R9 270x|result=Bad graphical glitches making it unplayable on dx11 backend and crash on Opengl on game opening intro|tester=Wem}}
{{testing/entry|revision=4.0-8965|OS=Windows 10|CPU=Intel Core i7-3570K|GPU=AMD R9 270x|result=Bad graphical glitches making it unplayable on dx11 backend and crash on Opengl on game opening intro|tester=Wem}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i5-4670K|GPU=AMD R9 280|result=In DX11 the graphics are completely glitched, polygons clash constantly for who's drawn in front, roads are drawn in front of buildings, buldings are drawn in front of spiderman, it's an unplayable mess.|tester=Jack}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i5-4670K|GPU=AMD R9 280|result=In DX11 the graphics are completely glitched, polygons clash constantly for who's drawn in front, roads are drawn in front of buildings, buldings are drawn in front of spiderman, it's an unplayable mess.|tester=Jack}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 770 4GB|result=As Jack said, DX11 is completely unplayable, but gameplay can be managed in Opengl mode in Dolphin 5.0 with Fast Depth Calculation disabled. Some slowdowns here and there, but it's playable.|tester=Sneaky}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 770|result=As Jack said, DX11 is completely unplayable, but gameplay can be managed in Opengl mode in Dolphin 5.0 with Fast Depth Calculation disabled. Some slowdowns here and there, but it's playable.|tester=Sneaky}}
{{testing/end}}
{{testing/end}}


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