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Metroid Prime (Metroid Prime: Trilogy): Difference between revisions
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Metroid Prime (Metroid Prime: Trilogy) (view source)
Revision as of 20:27, 19 January 2017
, 19 January 2017→Testing
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{{testing/entry|revision=4.0-5384|OS=Windows Server 2012|CPU=AMD FX-8350 @ 4.6GHz|GPU=AMD Radeon HD 7970|result=D3D @1920x1080 (3x IR), no AA, 1x AF, playing at PAL50. Runs very nicely, minor FPS drops when entering water and in some places, much like in Metroid Prime 2, otherwise constant 50FPS. Played all the way through without major glitches. Very close to being perfect.|tester=XorUnison}} | {{testing/entry|revision=4.0-5384|OS=Windows Server 2012|CPU=AMD FX-8350 @ 4.6GHz|GPU=AMD Radeon HD 7970|result=D3D @1920x1080 (3x IR), no AA, 1x AF, playing at PAL50. Runs very nicely, minor FPS drops when entering water and in some places, much like in Metroid Prime 2, otherwise constant 50FPS. Played all the way through without major glitches. Very close to being perfect.|tester=XorUnison}} | ||
{{testing/entry|revision=5.0-1637|OS=Windows 10|CPU=Intel Core i7-4790 @ 3.6GHz|GPU=NVIDIA GeForce GTX 970|result=Both OpenGL and D3D11 @ 1920x1080 (3x IR), no AA, 16x AF. Mostly stable framerate at 60 FPS with the occasional drop. As expected, with the External Frame Buffer (XFB) disabled, a large black bar appears at the bottom of the screen and stretches the rest of the image. While setting the XFB to Virtual does fix this particular issue, there is constant flickering and the framerate drops somewhat. Setting the XFB to Real, however, causes severe graphical issues, and the framerate drops to around 4 FPS. As a result the game is unplayable for me.|tester=LifeWulf}} | {{testing/entry|revision=5.0-1637|OS=Windows 10|CPU=Intel Core i7-4790 @ 3.6GHz|GPU=NVIDIA GeForce GTX 970|result=Both OpenGL and D3D11 @ 1920x1080 (3x IR), no AA, 16x AF. Mostly stable framerate at 60 FPS with the occasional drop. As expected, with the External Frame Buffer (XFB) disabled, a large black bar appears at the bottom of the screen and stretches the rest of the image. While setting the XFB to Virtual does fix this particular issue, there is constant flickering and the framerate drops somewhat. Setting the XFB to Real, however, causes severe graphical issues, and the framerate drops to around 4 FPS. As a result the game is unplayable for me.|tester=LifeWulf}} | ||
{{testing/entry|revision=5.0-1943|OS=Windows 10|CPU=Intel Core Xeon-5670 @ 4.8GHz|GPU=NVIDIA GeForce GTX 1070|result=D3D12(Experimental) @ 1920x1080 (3x IR), no AA, 16x AF. High improvement in stability with less and shorter framerate drops than other rendering modes.|tester=Searanger}} | |||
{{testing/end}} | {{testing/end}} | ||