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Metroid Prime (Metroid Prime: Trilogy): Difference between revisions
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Metroid Prime (Metroid Prime: Trilogy) (view source)
Revision as of 18:01, 26 February 2017
, 26 February 2017→Testing
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{{testing/entry|revision=5.0-1637|OS=Windows 10|CPU=Intel Core i7-4790 @ 3.6GHz|GPU=NVIDIA GeForce GTX 970|result=Both OpenGL and D3D11 @ 1920x1080 (3x IR), no AA, 16x AF. Mostly stable framerate at 60 FPS with the occasional drop. As expected, with the External Frame Buffer (XFB) disabled, a large black bar appears at the bottom of the screen and stretches the rest of the image. While setting the XFB to Virtual does fix this particular issue, there is constant flickering and the framerate drops somewhat. Setting the XFB to Real, however, causes severe graphical issues, and the framerate drops to around 4 FPS. As a result the game is unplayable for me.|tester=LifeWulf}} | {{testing/entry|revision=5.0-1637|OS=Windows 10|CPU=Intel Core i7-4790 @ 3.6GHz|GPU=NVIDIA GeForce GTX 970|result=Both OpenGL and D3D11 @ 1920x1080 (3x IR), no AA, 16x AF. Mostly stable framerate at 60 FPS with the occasional drop. As expected, with the External Frame Buffer (XFB) disabled, a large black bar appears at the bottom of the screen and stretches the rest of the image. While setting the XFB to Virtual does fix this particular issue, there is constant flickering and the framerate drops somewhat. Setting the XFB to Real, however, causes severe graphical issues, and the framerate drops to around 4 FPS. As a result the game is unplayable for me.|tester=LifeWulf}} | ||
{{testing/entry|revision=5.0-1943|OS=Windows 10|CPU=Intel Core Xeon-5670 @ 4.8GHz|GPU=NVIDIA GeForce GTX 1070|result=D3D12(Experimental) @ 1920x1080 (3x IR), no AA, 16x AF. High improvement in stability with less and shorter framerate drops than other rendering modes.|tester=Searanger}} | {{testing/entry|revision=5.0-1943|OS=Windows 10|CPU=Intel Core Xeon-5670 @ 4.8GHz|GPU=NVIDIA GeForce GTX 1070|result=D3D12(Experimental) @ 1920x1080 (3x IR), no AA, 16x AF. High improvement in stability with less and shorter framerate drops than other rendering modes.|tester=Searanger}} | ||
{{testing/entry|revision=5.0-2612|OS=Windows 8.1|CPU=Intel Core i7-5820k @ 3.8GHz|GPU=AMD R9 Fury X|result=Vulkan(Experimental) @ 3440x1440 (black bars to keep 16:9 aspect) (Auto IR), 2x MSAA, 16x AF. Tested with European release. I encountered no problems during my run. Virtual XFB worked well, no flickering or other visible artifacts. Still experiences a few stutters when building shaders but it's almost perfect now.|tester=Oceankhayne}} | |||
{{testing/end}} | {{testing/end}} | ||