Tony Hawk's Underground: Difference between revisions

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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


=== Pre-rendered Video Slowdown ===
Some pre-rendered videos in Tony Hawk's Underground will randomly play slowed down, and then fast forward to try and catch up to the lag. This can be avoided by enabling CPU Clock Override and setting it slightly above normal, around 115%; however, this can cause reduced performance on weaker computers. See {{issue|10325}}.


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{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i5-4690k @ 3.5GHz|GPU=NVIDIA GeForce GTX 960|result=This game is 95% playable.Physics are very close to actual console version. However there are some minor issues . Cutscene sound sometimes becomes out of sync and frames drop to about 45 FPS one area in New Jersey.Sometimes save states will break cutscenes and you can't progress, but if you use the emulator in game save battery everything works fine, this is also a problem in other games so it could be me. But most of these issues don't affect the actual gameplay and otherwise everything runs and plays perfectly.Also, most of the pre-recorded video[NOT CUTSCENES]are very laggy and will speed up and slow down at random, but this has no impact on anything in the story or gameplay.|tester=Cayorne}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i5-4690k @ 3.5GHz|GPU=NVIDIA GeForce GTX 960|result=This game is 95% playable.Physics are very close to actual console version. However there are some minor issues . Cutscene sound sometimes becomes out of sync and frames drop to about 45 FPS one area in New Jersey.Sometimes save states will break cutscenes and you can't progress, but if you use the emulator in game save battery everything works fine, this is also a problem in other games so it could be me. But most of these issues don't affect the actual gameplay and otherwise everything runs and plays perfectly.Also, most of the pre-recorded video[NOT CUTSCENES]are very laggy and will speed up and slow down at random, but this has no impact on anything in the story or gameplay.|tester=Cayorne}}
{{testing/entry|revision=5.0-29|OS=Windows 7|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GT 640|result=Game is fully playable to the end. Did all the missions except one. There is slowdown and some stuttering here and there that seem to be ingame and not the emulator, but I had to have "skip efb access from cpu" on the whole time to avoid heavy stuttering. Loading screens are invisible with it enabled though, but that is very minor since you see the loading bar anyway.|tester=Yugix}}
{{testing/entry|revision=5.0-29|OS=Windows 7|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GT 640|result=Game is fully playable to the end. Did all the missions except one. There is slowdown and some stuttering here and there that seem to be ingame and not the emulator, but I had to have "skip efb access from cpu" on the whole time to avoid heavy stuttering. Loading screens are invisible with it enabled though, but that is very minor since you see the loading bar anyway.|tester=Yugix}}
{{testing/entry|revision=5.0-4225|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Nearly perfect. The stuttering and framerate drops have greatly reduced to being at the same level as a real console, making the game playable with default settings now. Some pre-rendered videos speed up and slow down randomly, but not all of them oddly. Besides that, the menu to pick your skater in free skate has a problem of scrolling infinitely to the left. "Options" from the main menu does this too, but since you can change most settings ingame just fine, and most other menus here are up and down and not side to side, this only really affects entering cheat codes. Otherwise I was a speedrunner for this game and I threw every glitch I know about at Dolphin, and they all worked. The gameplay is perfect.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


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