GameINI: Difference between revisions

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=== GFXBackend ===
=== GFXBackend ===
*<code>GFXBackend = D3D</code> to set the video backend to D3D (previously called D3D11 prior to {{revision|4.0-155}})
*<code>GFXBackend = DX9</code> to set the video backend to Direct3D 9. Removed (will do nothing) in {{revision|4.0-155}} and later.
*<code>GFXBackend = OGL</code> to set the video backend to OpenGL
*<code>GFXBackend = D3D</code> to set the video backend to Direct3D 11. Use <code>DX11</code> in Dolphin build earlier than {{revision|4.0-155}}.
 
*<code>GFXBackend = D3D12</code> to set the video backend to Direct3D 12. Removed (will do nothing) in {{revision|5.0-3774}} and later.
D3D9 was removed in {{revision|4.0-155}}. On builds prior to {{revision|4.0-155}}, the following three options are available.
*<code>GFXBackend = OGL</code> to set the video backend to OpenGL.
*<code>GFXBackend = DX11</code> to set the video backend to D3D11 (now called D3D in the emulator as of {{revision|4.0-155}})
*<code>GFXBackend = Vulkan</code> to set the video backend to Vulkan.
*<code>GFXBackend = OGL</code> to set the video backend to OpenGL
*<code>GFXBackend = DX9</code> to set the video backend to D3D9. For {{revision|4.0-155}} and later setting the graphics backend to DX9 will do nothing.


=== CPUCore ===
=== CPUCore ===
*<code>CPUCore = 0</code> to set the CPU engine to Interpreter
*<code>CPUCore = 0</code> to set the CPU engine to "Interpreter".
*<code>CPUCore = 1</code> to set the CPU engine to JIT
*<code>CPUCore = 1</code> to set the CPU engine to "JIT".
*<code>CPUCore = 2</code> to set the CPU engine to JITIL
*<code>CPUCore = 2</code> to set the CPU engine to "JITIL". Removed (will do nothing) in {{revision|5.0-3792}} and later.
*<code>CPUCore = 5</code> to set the CPU engine to "Cached Interpreter".


Uses numbers starting with 0 to represent the tick-mark order used in the Dolphin GUI for the option.
Uses numbers starting with 0 to represent the tick-mark order used in the Dolphin GUI for the option.
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