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(→Problems: Move Graffiti Behaves Oddly lower to avoid abutment of it's images and the sidebar) |
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=== Game Crashes After Random Periods === | === Game Crashes After Random Periods === | ||
The game completely freezes after running for a while. Using OpenGL backend greatly increases the delay before this happens, usually taking at least 40 minutes before crashing. Enabling Synchronize GPU Thread fixes the problem. | The game completely freezes after running for a while. Using OpenGL backend greatly increases the delay before this happens, usually taking at least 40 minutes before crashing. Enabling Synchronize GPU Thread fixes the problem. | ||
=== Shaky Props === | === Shaky Props === | ||
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{{image|SMS squares 1.png|Secret of the Dirty Lake Beginning}} | {{image|SMS squares 1.png|Secret of the Dirty Lake Beginning}} | ||
{{image|SMS squares 2.png|Secret of the Dirty Lake End Downward}} | {{image|SMS squares 2.png|Secret of the Dirty Lake End Downward}} | ||
=== Graffiti Behaves Oddly === | |||
*Anisotropic Filtering above '''1x''' or Anti-Aliasing set to '''SSAA''' makes the graffiti disappear. | |||
*Requires Texture Cache Accuracy to safe to prevent missing graffiti textures. | |||
*Graffiti edges may appear blocky if '''Scaled EFB Copy''' is enabled. | |||
{{image|SMS_No_Sludge_2.png|Graffiti disappeared by enhancement options}} | |||
{{image|SMS Sludge D3D.png|Some of the graffiti is fixed, but some can't be seen with this graphic configuration in use for Direct3D.}} | |||
{{image|SMS Sludge GL.png|Proper emulation|br}} | |||
{{image|SMS squares 3.png|Secret of the Dirty Lake End Forward|br}} | {{image|SMS squares 3.png|Secret of the Dirty Lake End Forward|br}} | ||
}}}} | }}}} |