Killer7: Difference between revisions

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100 bytes removed ,  26 January 2018
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== Enhancements ==
== Enhancements ==
=== Anti-aliasing ===
=== Anti-aliasing ===
If anti-aliasing is used the effect is applied prior to the distortion effect on enemies, causing a static outline while the models are moving. Using the D3D backend with anti-aliasing also completely breaks hit detection on enemies, making them invulnerable.
If anti-aliasing is used the effect is applied prior to the distortion effect on enemies, causing a static outline while the models are moving.


== Configuration ==
== Configuration ==
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{{Config
{{Config
|antialiasing = Off
|antialiasing = Off
|antialiasingnotes = Avoid static outlines around enemies and invulnerable enemies in D3D
|antialiasingnotes = Avoid static outlines around enemies
}}
}}


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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6800|***|}}
{{VersionCompatibilityVersion|6800|***|}}
{{VersionCompatibilityVersion|3.5-644|****|Fifo out of bounds error fixed}}
{{VersionCompatibilityVersion|3.5-644|****|FIFO out of bounds error fixed}}
{{VersionCompatibilityVersion|5.0-6050|*****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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