Gun: Difference between revisions

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358 bytes removed ,  24 March 2018
→‎Problems: This does not happen on my hardware so I'm removing it.
(→‎Problems: This does not happen on my hardware so I'm removing it.)
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Boot Screen Hang / Glitch ===
=== <s>Boot Screen Glitch</s> ===
With {{revision|5.0-6004}}, post the intro video a publisher credits screen appears correctly regardless of video backend but then the title hangs.


In older revisions the boot screen is rendered incorrectly: with OpenGL the screen appears as a series of squares; with Direct3D, it appears  crammed into the top left corner. This bug was recorded in {{revision|4.0-3583}}, but has been seen in previous versions of at least {{revision|4.0}}. Fixed for OpenGL in {{revision|4.0-4603}}, but still broken in D3D.
In older revisions the boot screen is rendered incorrectly.
{{image|GunBoot.png|OpenGL: The mosaic effect}}
{{image|GunBoot.png|OpenGL: The mosaic effect}}
{{image|GunBoot2.png|Direct3D: Almost there...|br}}
{{image|GunBoot2.png|Direct3D: Almost there...|br}}
In latest the newest development builds, rendering works correctly regardless of backend.


Refer {{issue|10755}}.
Refer {{issue|10755}}.
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