Rhythm Heaven Fever: Difference between revisions

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{{testing/entry|revision=3.0-441|OS=Windows 7|CPU=AMD FX-6100|GPU=AMD Radeon HD 6870|result=Perfect|tester=AlbusDlx}}
{{testing/entry|revision=3.0-441|OS=Windows 7|CPU=AMD FX-6100|GPU=AMD Radeon HD 6870|result=Perfect|tester=AlbusDlx}}
{{testing/entry|revision=3.0-441|OS=Windows 7|CPU=Intel|GPU=NVIDIA GeForce GTX 550 Ti|result=Crashes on remix 6. Don't trust Albus|tester=Anon}}
{{testing/entry|revision=3.0-441|OS=Windows 7|CPU=Intel|GPU=NVIDIA GeForce GTX 550 Ti|result=Crashes on remix 6. Don't trust Albus|tester=Anon}}
{{testing/entry|revision=3.0-804|OS=Windows 8|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Mostly 60FPS, with some slowdowns towards 40FPS at remix 4. Fixes many remix crashes of earlier versions. Remix transitioning as said by MyDreamName is fixed, though specifically, music stutters/slows down at remix 4 halfway and on, messing up your timing on that remix. Tested on a full completion save file to pass badly emulated minigames.|tester=Anon}}
{{testing/entry|revision=3.0-804|OS=Windows 8|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Mostly 60FPS, with some slowdowns towards 40FPS at remix 4. Fixes many remix crashes of earlier versions. Remix transitioning as said by MyDreamName is fixed, though specifically, music stutters/slows down at remix 4 halfway and on, messing up your timing on that remix. Tested on a full completion save file to pass badly emulated mini-games.|tester=Anon}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i7-3615QM @ 3.3GHz|GPU=NVIDIA GeForce GT 640M|result=Absolutely perfect. No slowdowns or crashes unlike 3.0. The only things I have noticed are lines on Shrimp Shuffle and a slowdown after you press A+B on the title screen, which lasts for under a second, so it doesn't matter.|tester=Anon}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i7-3615QM @ 3.3GHz|GPU=NVIDIA GeForce GT 640M|result=Absolutely perfect. No slowdowns or crashes unlike 3.0. The only things I have noticed are lines on Shrimp Shuffle and a slowdown after you press A+B on the title screen, which lasts for under a second, so it doesn't matter.|tester=Anon}}
{{testing/entry|revision=4.0.2|OS=Windows 8|CPU=Intel Core i5-4200u|GPU=Intel HD Graphics 4400|result=Stable 60FPS|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8|CPU=Intel Core i5-4200u|GPU=Intel HD Graphics 4400|result=Stable 60FPS|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD FX-8320|GPU=AMD Radeon HD 7870 2GB|result=Stable 60FPS|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD FX-8320|GPU=AMD Radeon HD 7870 2GB|result=Stable 60FPS|tester=Zcair}}
{{testing/entry|revision=4.0-2474|OS=Windows 7|CPU=Intel Core i7-3770|GPU=AMD Radeon HD 7900|result=In 10-2 and 4-3 tutorial, the screen is flashing. In 8-2 the main part and tutorial, screen flashes, then, It takes black out. And the texture of the background is shifted.(I play SOMJ01 version.) About Audio Backend, that version is severe deviation of the sound that's XAudio2. If you can afford to spec to recommend the DSound. There is not much difference between DSP-LLE and DSP-HLE, already.|tester=TOM}}
{{testing/entry|revision=4.0-2474|OS=Windows 7|CPU=Intel Core i7-3770|GPU=AMD Radeon HD 7900|result=In 10-2 and 4-3 tutorial, the screen is flashing. In 8-2 the main part and tutorial, screen flashes, then, It takes black out. And the texture of the background is shifted.(I play SOMJ01 version.) About Audio back-end, that version is severe deviation of the sound that's XAudio2. If you can afford to spec to recommend the DSound. There is not much difference between DSP-LLE and DSP-HLE, already.|tester=TOM}}
{{testing/entry|revision=4.0-6144|OS=Windows 7|CPU=Intel Core 2 Quad Q8300|GPU=AMD Radeon HD 7870|result=Needs store EFB to RAM instead of texture and XFB enabled to fix the Micro-Row and Shrimp Shuffle levels, even with these options the game runs constantly in 60FPS and is perfectly emulated.|tester=Pit-O-Matic}}
{{testing/entry|revision=4.0-6144|OS=Windows 7|CPU=Intel Core 2 Quad Q8300|GPU=AMD Radeon HD 7870|result=Needs store EFB to RAM instead of texture and XFB enabled to fix the Micro-Row and Shrimp Shuffle levels, even with these options the game runs constantly in 60FPS and is perfectly emulated.|tester=Pit-O-Matic}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6500 @ 3.2GHz|GPU=NVIDIA GeForce GTX 1050 TI|result=Amazing from what I've tested. Solid 60FPS.|tester=Jakeem4}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6500 @ 3.2GHz|GPU=NVIDIA GeForce GTX 1050 TI|result=Amazing from what I've tested. Solid 60FPS.|tester=Jakeem4}}
{{testing/entry|revision=5.0-300|OS=Windows 10|CPU=Intel Celeron G1820 @ 2.70GHz|GPU=Intel HD Graphics (Haswell)|result=Save from ocasional drops on some mini games(my machine is not too powerful), the game runs flawlessly at 60FPS. You need to apply corrections for Micro-row (1/2) and Shrimp Suffle to work. Here's the stuff you need to copy to the game's .ini, to make it easier.[http://pastebin.com/x5QTTxdV SOME01.ini]|tester=clorophilla}}
{{testing/entry|revision=5.0-300|OS=Windows 10|CPU=Intel Celeron G1820 @ 2.7GHz|GPU=Intel HD Graphics (Haswell)|result=Save from occasional drops on some mini games(my machine is not too powerful), the game runs flawlessly at 60FPS. You need to apply corrections for Micro-row (1/2) and Shrimp Suffle to work. Here's the stuff you need to copy to the game's .ini, to make it easier.[http://pastebin.com/x5QTTxdV SOME01.ini]|tester=clorophilla}}
{{testing/entry|revision=5.0-8715|OS=Windows 10|CPU=Intel Celeron G1610 @ 2.60GHz|GPU=Intel HD Graphics (Ivy Bridge GT1)|result=Other than the minigame select screen (That ran at around 45-50 FPS), the game ran perfectly at 60FPS without even a little drop, even the most demanding game ran at least at 61 FPS (with unlimited framerate). The "Store EFB Copies to Texture Only" needs to be defaulted to avoid a screen freeze in micro-row and their appearences in remixes. Audio was perfect with WASAPI backend, with practically no lag. There is a minor graphic bug in the Shrimp Shuffle minigame that separates textures, it's almost unnoticeable, if you see it please disable "Force Texture Filtering"|tester=EblfIYH}}
{{testing/entry|revision=5.0-8715|OS=Windows 10|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics (Ivy Bridge GT1)|result=Other than the mini-game select screen (That ran at around 45-50 FPS), the game ran perfectly at 60FPS without even a little drop, even the most demanding game ran at least at 61 FPS (with unlimited frame rate). The "Store EFB Copies to Texture Only" needs to be defaulted to avoid a screen freeze in micro-row and their appearances in remixes. Audio was perfect with WASAPI back-end, with practically no lag. There is a minor graphic bug in the Shrimp Shuffle mini-game that separates textures, it's almost unnoticeable, if you see it please disable "Force Texture Filtering"|tester=EblfIYH}}
{{testing/end}}
{{testing/end}}


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