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Progress Continues
We've already had 21543 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Sounds === | === Sounds === | ||
Some sound effects play at a lower rate which causes odd pitch stretching. | Some sound effects play at a lower rate which causes odd pitch stretching. | ||
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=== Shadows === | === Shadows === | ||
Game models don't appear to cast shadows. Appropriate rendering can be seen [http://www.mobygames.com/game/gamecube/aggressive-inline/screenshots/gameShotId,50211/ here]. | Game models don't appear to cast shadows. Appropriate rendering can be seen [http://www.mobygames.com/game/gamecube/aggressive-inline/screenshots/gameShotId,50211/ here]. | ||
=== <s>Cutscene Crash</s> === | |||
The game freezes after completing any goal that makes a cutscene play. More specifically, the freeze happens once the cutscene audio ends. Depending on the cutscene, there may be a brief period of time before the cutscene audio ends during which you can open the pause menu and save, assuming that you don't skip the cutscene. Refer {{issue|10605}}. Fixed by {{revision|5.0-9232}}. | |||
}}}} | }}}} |
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