User talk:Xerxes: Difference between revisions

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→‎Digital Korean IDs: josjuice solved the mystery, yay!
(remove the H dpl, that was me doing research)
(→‎Digital Korean IDs: josjuice solved the mystery, yay!)
 
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:If I find out any more or there's some inconsistency I don't know about besides the oddity of [[JAAQ01]] and [[JAAT01]] I'll write back. If this is unreadable tell me and I'll try writing it again. -[[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 10:38, 19 August 2019 (CEST)
:If I find out any more or there's some inconsistency I don't know about besides the oddity of [[JAAQ01]] and [[JAAT01]] I'll write back. If this is unreadable tell me and I'll try writing it again. -[[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 10:38, 19 August 2019 (CEST)
:[[User:JosJuice]] solved the mystery [https://bugs.dolphin-emu.org/issues/9009 here]. To quote: "To be more specific, Korean titles use K when they're in Korean, Q when they're NTSC-J VC imports and T when they're NTSC-U VC imports. (Regions other than NTSC-K also have specific letters for VC imports.) I don't know if there are any NTSC-K WiiWare titles, but if there are, those probably use K.". - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 11:04, 19 August 2019 (CEST)


== Demo GameIDs ==
== Demo GameIDs ==
6,906

edits

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