7
edits
Progress Continues
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(→NTSC-U) |
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The following AR code will make the game run at 60FPS instead of 30. | The following AR code will make the game run at 60FPS instead of 30. | ||
==== | ==== Region-Free ==== | ||
<pre> | <pre> | ||
$60FPS | $60FPS | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7 @ 2. | {{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7 @ 2.2 GHz|GPU=Intel HD Graphics 4000|result=Near perfect, 98-100% Speed, very rare sound glitches that lasts 10 seconds.|tester=OMGWEEGEE2}} | ||
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Core i7 @ 2. | {{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Core i7 @ 2.2 GHz|GPU=Intel HD Graphics 4000|result=Re-tested in Dolphin {{revision|4.0}}, works better, at actual constant 100% speed. However, the sound issue is still present.|tester=OMGWEEGEE2}} | ||
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6700K @ | {{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6700K @ 4 GHz|GPU=NVIDIA GeForce GTX 1080|result=Playable. The sound problem is still present. With D3D backend, character shadows are flickering. To fix this, use OpenGL or Vulkan backend.|tester=SuperSonic}} | ||
{{testing/end}} | {{testing/end}} | ||