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(→Testing: ##GHz to ## GHz mass edit) |
(Add 32:9 ultrawide code) |
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Line 16: | Line 16: | ||
{{Problems/GC Widescreen 16-9}} When using the game's widescreen mode boulder shadows will render incorrectly. This is a game bug, and also occurs on consoles. | {{Problems/GC Widescreen 16-9}} When using the game's widescreen mode boulder shadows will render incorrectly. This is a game bug, and also occurs on consoles. | ||
{{image|F-ZeroGX-widescreen-boulder-shadow.jpg|Broken shadows|br}} | {{image|F-ZeroGX-widescreen-boulder-shadow.jpg|Broken shadows|br}} | ||
=== 32:9 === | |||
An ultrawide resolution can be enabled by adding the following Gecko code with an English copy of the game (GFZE01): | |||
<pre> | |||
$32:9 Widescreen | |||
48000000 800030c8 | |||
de000000 80008180 | |||
303ea9e8 65656e00 | |||
143ea9e0 33323a39 | |||
143ea9e4 00000000 | |||
e0000000 80008000 | |||
48000000 800030c8 | |||
de000000 80008180 | |||
141607e0 3ec20000 | |||
14161e98 3ec20000 | |||
14164108 40638e39 | |||
e0000000 80008000 | |||
</pre> | |||
Once this code is enabled, go into the F-Zero's in-game options where the Widescreen/16:9 option is -- it should have changed to say "32:9". In this mode, you can play a single-player game with the ultrawide resolution, or you can play splitscreen. In 2-player vertical split screen, each player will have a full 16:9 screen to play on. | |||
'''Note: Some HUD elements and most menus will be extremely stretched, but the in-game viewport should look correct once you start a race.''' | |||
{{image|F-ZeroGX-32-9.png|Single-Player|br}} | |||
{{image|F-ZeroGX-32-9-2.png|2-Player Splitscreen|br}} | |||
=== Powersliding Glitch === | === Powersliding Glitch === |