F-Zero GX: Difference between revisions

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958 bytes added ,  23 March 2022
Add 32:9 ultrawide code
(→‎Testing: ##GHz to ## GHz mass edit)
(Add 32:9 ultrawide code)
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{{Problems/GC Widescreen 16-9}} When using the game's widescreen mode boulder shadows will render incorrectly. This is a game bug, and also occurs on consoles.
{{Problems/GC Widescreen 16-9}} When using the game's widescreen mode boulder shadows will render incorrectly. This is a game bug, and also occurs on consoles.
{{image|F-ZeroGX-widescreen-boulder-shadow.jpg|Broken shadows|br}}
{{image|F-ZeroGX-widescreen-boulder-shadow.jpg|Broken shadows|br}}
=== 32:9 ===
An ultrawide resolution can be enabled by adding the following Gecko code with an English copy of the game (GFZE01):
<pre>
$32:9 Widescreen
48000000 800030c8
de000000 80008180
303ea9e8 65656e00
143ea9e0 33323a39
143ea9e4 00000000
e0000000 80008000
48000000 800030c8
de000000 80008180
141607e0 3ec20000
14161e98 3ec20000
14164108 40638e39
e0000000 80008000
</pre>
Once this code is enabled, go into the F-Zero's in-game options where the Widescreen/16:9 option is -- it should have changed to say "32:9". In this mode, you can play a single-player game with the ultrawide resolution, or you can play splitscreen. In 2-player vertical split screen, each player will have a full 16:9 screen to play on.
'''Note: Some HUD elements and most menus will be extremely stretched, but the in-game viewport should look correct once you start a race.'''
{{image|F-ZeroGX-32-9.png|Single-Player|br}}
{{image|F-ZeroGX-32-9-2.png|2-Player Splitscreen|br}}


=== Powersliding Glitch ===
=== Powersliding Glitch ===

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