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Progress Continues
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When Dual Core mode is enabled, the game may reset randomly. It generally only resets on the first run and plays fine after that, but it may reset in game. It has been tested and is pretty reliable, but it may reset anyway. Use at your own risk. For an absolute fix, uncheck "Enable Dual Core", or for a faster performing fix, check "Synchronize GPU thread" as per gameINI advice. Fixed with {{Revision|5.0-1012}}, where Sync GPU is enabled by default in Game-Ini. | When Dual Core mode is enabled, the game may reset randomly. It generally only resets on the first run and plays fine after that, but it may reset in game. It has been tested and is pretty reliable, but it may reset anyway. Use at your own risk. For an absolute fix, uncheck "Enable Dual Core", or for a faster performing fix, check "Synchronize GPU thread" as per gameINI advice. Fixed with {{Revision|5.0-1012}}, where Sync GPU is enabled by default in Game-Ini. | ||
=== | === Split Oval lag spikes === | ||
In the Split Oval track, boosting will cause a near-guarantied lag spike each time you use it. It is consistent no matter how low the graphic settings are. This can be fixed by using the Direct3D 11 backend, or enabling "Cull vertices on the CPU". | In the Split Oval track, boosting will cause a near-guarantied lag spike each time you use it. It is consistent no matter how low the graphic settings are. This can be fixed by using the Direct3D 11 backend, or enabling "Cull vertices on the CPU". | ||
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