Xenoblade Chronicles: Difference between revisions

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{{testing/entry|revision=7414|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 480|result=PAL version tested; Perfect apart from very rare sound popping and crackling and very brief load stutter upon entering new areas; Used www.xtemu.com build; Settings were JITIL Recompiler, Lock Threads to Cores, Disable Audio Throttle, XAudio2/48000Hz, have Creative X-Fi sound card|tester=Brumbek}}
{{testing/entry|revision=7414|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 480|result=PAL version tested; Perfect apart from very rare sound popping and crackling and very brief load stutter upon entering new areas; Used www.xtemu.com build; Settings were JITIL Recompiler, Lock Threads to Cores, Disable Audio Throttle, XAudio2/48000Hz, have Creative X-Fi sound card|tester=Brumbek}}
{{testing/entry|revision=7414|OS=Windows 7|CPU=Intel Core i5-520M @ 2.4 GHz|GPU=NVIDIA GeForce GT 330M|result=PAL version tested; Very playable, sound is a bit choppy when in battles with a lot of enemies; Game runs between 75% and 100% speed. No crashes at approximately 4 hours of gameplay|tester=Thunderbolt}}
{{testing/entry|revision=7414|OS=Windows 7|CPU=Intel Core i5-520M @ 2.4 GHz|GPU=NVIDIA GeForce GT 330M|result=PAL version tested; Very playable, sound is a bit choppy when in battles with a lot of enemies; Game runs between 75% and 100% speed. No crashes at approximately 4 hours of gameplay|tester=Thunderbolt}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II x3 720 @ 3.5 GHz|GPU=NVIDIA GeForce GTX 460|result=PAL version tested; DX11 1080p (Auto x 640x528) with constant 25FPS; Some rare sound crackling; Lock Threads to Cores, Load Native Mipmaps, EFB Scaled Copy, Copy EFB (Texture), Accurate Texture Cache (Safe), Disable Audio Throttle, HLE Dsound/48000Hz|tester=Sergio-Miguel}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II x3 720 @ 3.5 GHz|GPU=NVIDIA GeForce GTX 460|result=PAL version tested; DX11 1080p (Auto x 640x528) with constant 25FPS; Some rare sound crackling; Lock Threads to Cores, Load Native Mipmaps, EFB Scaled Copy, Copy EFB (Texture), Accurate Texture Cache (Safe), Disable Audio Throttle, HLE Dsound/48000Hz|tester=Sergio-Miguel}}
{{testing/entry|revision=3.0|OS=Arch Linux|CPU=AMD Phenom X6 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 460|result=PAL version tested; Only problems were encountered with the sound, the rest of the game works perfect.|tester=Istar Eldritch}}
{{testing/entry|revision=3.0|OS=Arch Linux|CPU=AMD Phenom X6 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 460|result=PAL version tested; Only problems were encountered with the sound, the rest of the game works perfect.|tester=Istar Eldritch}}
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{{testing/entry|revision=7714|OS=Windows Vista|CPU=Intel Core i5-750 @ 4 GHz|GPU=NVIDIA GeForce GTX 460|result=PAL version tested; Few cutscenes have crackling sound.|tester=X}}
{{testing/entry|revision=7714|OS=Windows Vista|CPU=Intel Core i5-750 @ 4 GHz|GPU=NVIDIA GeForce GTX 460|result=PAL version tested; Few cutscenes have crackling sound.|tester=X}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 580|result=PAL version tested; Plays nearly perfect. Lightning issues with DX11, plays fine with D3D9. Sound distortion occasionally presents with LLE, restarting the game corrects the issue. Use same general settings as Brumbek.|tester=Wolfi}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 580|result=PAL version tested; Plays nearly perfect. Lightning issues with DX11, plays fine with D3D9. Sound distortion occasionally presents with LLE, restarting the game corrects the issue. Use same general settings as Brumbek.|tester=Wolfi}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i7-920 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=PAL version tested; Plays nearly perfect. Sound distortion is still present and prominent during battles. Happens occasionally during cutscenes. Turning on DSP LLE may or may not fix issue. Use same general settings as Brumbek.|tester=Getz2oo3}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i7-920 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=PAL version tested; Plays nearly perfect. Sound distortion is still present and prominent during battles. Happens occasionally during cutscenes. Turning on DSP LLE may or may not fix issue. Use same general settings as Brumbek.|tester=Getz2oo3}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i5-480M @ 2.67 GHz|GPU=NVIDIA GeForce GT 540M|result=PAL version tested; Here's my settings: Enable Audio Throttle, JIT Recompiler, Uncheck Lock Threads to Cores, DSP HLE Emulation, DSound(48000Hz), Backend(Direct3D9), Anti-Aliasing(None), Anisotropic Filtering(1x), Uncheck Disable at EFB Copies, Uncheck RAM at EFB Copies, Check Disable at External Frame Buffer, and Check OpenMP Texture Decoder; Now game runs fine from 20 to 25FPS but I was still not contented; Patched the ISO using the PPF-O-MATIC v3.0 to make the PAL version run up to 30FPS; Taskkill(explorer.exe) using the ".bat" method; Used the Game Booster 3.0 by IObit; Now game runs surely from 22 to 30FPS and most of the time with constant 25FPS except when you reach Alcamoth where the environment gets heavy; You will hear crackling sounds when FPS goes below 20 or 23.|tester=Vehn Dreakk}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i5-480M @ 2.67 GHz|GPU=NVIDIA GeForce GT 540M|result=PAL version tested; Here's my settings: Enable Audio Throttle, JIT Recompiler, Uncheck Lock Threads to Cores, DSP HLE Emulation, DSound(48000Hz), Backend(Direct3D9), Anti-Aliasing(None), Anisotropic Filtering(1x), Uncheck Disable at EFB Copies, Uncheck RAM at EFB Copies, Check Disable at External Frame Buffer, and Check OpenMP Texture Decoder; Now game runs fine from 20 to 25FPS but I was still not contented; Patched the ISO using the PPF-O-MATIC v3.0 to make the PAL version run up to 30FPS; Taskkill(explorer.exe) using the ".bat" method; Used the Game Booster 3.0 by IObit; Now game runs surely from 22 to 30FPS and most of the time with constant 25FPS except when you reach Alcamoth where the environment gets heavy; You will hear crackling sounds when FPS goes below 20 or 23.|tester=Vehn Dreakk}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i7-920 @ 3.8 GHz|GPU=ATI Radeon HD 5850|result=PAL version tested; Had some issues with the sound at first using English dialogue, but for some reason this did not occur when setting it to Japanese in the Game Options. It did not always occur however. Other than that the game runs flawless so far.|tester=xRyudo}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i7-920 @ 3.8 GHz|GPU=ATI Radeon HD 5850|result=PAL version tested; Had some issues with the sound at first using English dialogue, but for some reason this did not occur when setting it to Japanese in the Game Options. It did not always occur however. Other than that the game runs flawless so far.|tester=xRyudo}}
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{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 650 Ti|result=Minor lag only 4xIR/Used DX11 and Opengl|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 650 Ti|result=Minor lag only 4xIR/Used DX11 and Opengl|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD APU A10-7700K|GPU=AMD Radeon R7 Series|result=Minor lag 2xIR/Opengl|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD APU A10-7700K|GPU=AMD Radeon R7 Series|result=Minor lag 2xIR/Opengl|tester=Zcair}}
{{testing/entry|revision=4.0-1857|OS=Windows 8|CPU=Intel Core i7-2600K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 680|result=Best it's ever played. Seems to maintain full frame rate with zero audio lag or skipping using HLE. Game config: Mostly Dolphin defaults, with 'VBeam speed hack' and 'Enable block merging' checked. Using the DirectX backend, 1440p full screen resolution, 3x native, 2xAA. Works equally well with high resolution texture pack, as long as texture cache accuracy is set to 'Fast'.|tester=Damaniel}}
{{testing/entry|revision=4.0-1857|OS=Windows 8|CPU=Intel Core i7-2600K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 680|result=Best it's ever played. Seems to maintain full frame rate with zero audio lag or skipping using HLE. Game config: Mostly Dolphin defaults, with 'VBeam speed hack' and 'Enable block merging' checked. Using the DirectX backend, 1440p full screen resolution, 3x native, 2xAA. Works equally well with high resolution texture pack, as long as texture cache accuracy is set to 'Fast'.|tester=Damaniel}}
{{testing/entry|revision=4.0-1963|OS=Windows 8.1|CPU=AMD FX 8320 @ 3.75 GHz|GPU=AMD Radeon HD 7770|result=Perfect at constant 30FPS with PAL patched version. Perfect HLE Audio. DX backend + VBeam hack + 2x native + HD Texture pack + Game on a SSD. Only 30% CPU usage even in larger areas.|tester=NecroSare}}
{{testing/entry|revision=4.0-1963|OS=Windows 8.1|CPU=AMD FX 8320 @ 3.75 GHz|GPU=AMD Radeon HD 7770|result=Perfect at constant 30FPS with PAL patched version. Perfect HLE Audio. DX backend + VBeam hack + 2x native + HD Texture pack + Game on a SSD. Only 30% CPU usage even in larger areas.|tester=NecroSare}}
{{testing/entry|revision=4.0-1975|OS=Windows 8.1|CPU=Intel Core i5-750 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 770|result=Running flawlessly with minimal adjustments. Internal Resolution 2.5x, 8 Sample Anti-Aliasing. 16x Anisotropic Filter. No other tweaks made - Audio is fluid with zero stuttering and frame rate is rock solid.|tester=Getz2oo3}}
{{testing/entry|revision=4.0-1975|OS=Windows 8.1|CPU=Intel Core i5-750 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 770|result=Running flawlessly with minimal adjustments. Internal Resolution 2.5x, 8 Sample Anti-Aliasing. 16x Anisotropic Filter. No other tweaks made - Audio is fluid with zero stuttering and frame rate is rock solid.|tester=Getz2oo3}}
{{testing/entry|revision=4.0-2227|OS=Windows 8.1|CPU=AMD Phenom II 1090T @ 3.7 GHz|GPU=AMD Radeon 6850|result=Running well some slow down in battle. Internal Resolution 3x, No Anti-Aliasing. 8x Anisotropic Filter. Disabled Enable Idle Skipping, HLE Audio and Frame Limit = Audio, Game Setting VBEAM Hack. this stopped any audio stuttering during battles.|tester=Damo}}
{{testing/entry|revision=4.0-2227|OS=Windows 8.1|CPU=AMD Phenom II 1090T @ 3.7 GHz|GPU=AMD Radeon 6850|result=Running well some slow down in battle. Internal Resolution 3x, No Anti-Aliasing. 8x Anisotropic Filter. Disabled Enable Idle Skipping, HLE Audio and Frame Limit = Audio, Game Setting VBEAM Hack. this stopped any audio stuttering during battles.|tester=Damo}}
{{testing/entry|revision=4.0-2472|OS=Mac OS X 10.9.4|CPU=Intel Core i7-920 @ 2.6 GHz|GPU=NVIDIA GeForce GTX 770|result=Runs great in full screen. 4x Native, 4x AA, 1x AF, with HD texture. Other settings default. In windowed mode frame rate drops some during some battle parts, usually first time flashy animation since the emulation start.|tester=Douten}}
{{testing/entry|revision=4.0-2472|OS=Mac OS X 10.9.4|CPU=Intel Core i7-920 @ 2.6 GHz|GPU=NVIDIA GeForce GTX 770|result=Runs great in full screen. 4x Native, 4x AA, 1x AF, with HD texture. Other settings default. In windowed mode frame rate drops some during some battle parts, usually first time flashy animation since the emulation start.|tester=Douten}}
{{testing/entry|revision=4.0-3400|OS=Windows 8.1|CPU=Intel Core i7-4710HQ @ 2.5 GHz|GPU=Intel HD Graphics 4600|result=System is a Lenovo Y50 gaming laptop. Runs at 30FPS continuously, but only at 1x native (increasing to 2x native drops frame rate to the low 20s). Using standard Dolphin settings across the board, 1920x1080 fullscreen resolution, Direct3D backend (OpenGL backend works equivalently well). There are stutter/lag issues when entering menus or viewing tutorial panels when running from the internal (non-SSD) hard drive; running the image from a USB 3.0 flash drive eliminates these entirely.|tester=Damaniel}}
{{testing/entry|revision=4.0-3400|OS=Windows 8.1|CPU=Intel Core i7-4710HQ @ 2.5 GHz|GPU=Intel HD Graphics 4600|result=System is a Lenovo Y50 gaming laptop. Runs at 30FPS continuously, but only at 1x native (increasing to 2x native drops frame rate to the low 20s). Using standard Dolphin settings across the board, 1920x1080 fullscreen resolution, Direct3D backend (OpenGL backend works equivalently well). There are stutter/lag issues when entering menus or viewing tutorial panels when running from the internal (non-SSD) hard drive; running the image from a USB 3.0 flash drive eliminates these entirely.|tester=Damaniel}}
{{testing/entry|revision=4.0-3599|OS=Windows 8.1|CPU=Intel Core i7-4810MQ|GPU=NVIDIA GeForce GTX 860M|result=Runs at an unchanging 30FPS, even at 4x native with 4xAA and 16xAF. Small stutters present when in DX11 backend, however.|tester=WulfyStylez}}
{{testing/entry|revision=4.0-3599|OS=Windows 8.1|CPU=Intel Core i7-4810MQ|GPU=NVIDIA GeForce GTX 860M|result=Runs at an unchanging 30FPS, even at 4x native with 4xAA and 16xAF. Small stutters present when in DX11 backend, however.|tester=WulfyStylez}}
{{testing/entry|revision=4.0-5565|OS=Windows 8.1|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 670|result=Runs at 30FPS, 2.5x native, with 8xAA. Small stutters present when exiting character menu (only happens when exiting this menu) other than that VERY rare stutters with D3D |tester=KibosJ}}
{{testing/entry|revision=4.0-5565|OS=Windows 8.1|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 670|result=Runs at 30FPS, 2.5x native, with 8xAA. Small stutters present when exiting character menu (only happens when exiting this menu) other than that VERY rare stutters with D3D |tester=KibosJ}}
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{{testing/entry|revision=5.0|OS=Windows 8.1|CPU=AMD FX-8350 @ 4 GHz|GPU=NVIDIA GeForce GTX 970|result=PAL version was tested. Video backend was OpenGL. Great performance with V-Sync on, and little to no performance drops. However, when V-Sync is enabled, the "Loading Disc" message can take an abnormally long time. When V-Sync isn't on, this game suffers massive tearing on my rig. There are minor audio cracks and frame-drops with shaders. Otherwise, the game runs very well.|tester=rggbnnnnn}}
{{testing/entry|revision=5.0|OS=Windows 8.1|CPU=AMD FX-8350 @ 4 GHz|GPU=NVIDIA GeForce GTX 970|result=PAL version was tested. Video backend was OpenGL. Great performance with V-Sync on, and little to no performance drops. However, when V-Sync is enabled, the "Loading Disc" message can take an abnormally long time. When V-Sync isn't on, this game suffers massive tearing on my rig. There are minor audio cracks and frame-drops with shaders. Otherwise, the game runs very well.|tester=rggbnnnnn}}
{{testing/entry|revision=5.0-97|OS=Windows 7|CPU=Intel Core i7-4790k @ 4.8 GHz|GPU=NVIDIA GeForce GTX Titan Black|result=Enormous audio cracking, impossible to play with audio. Totaly cracking. I try all audio configuration. Sound stop cracking after 30 min.|tester=TheLie}}
{{testing/entry|revision=5.0-97|OS=Windows 7|CPU=Intel Core i7-4790k @ 4.8 GHz|GPU=NVIDIA GeForce GTX Titan Black|result=Enormous audio cracking, impossible to play with audio. Totaly cracking. I try all audio configuration. Sound stop cracking after 30 min.|tester=TheLie}}
{{testing/entry|revision=5.0-97|OS=Windows 7|CPU=Intel Core i7-930 @ 2.8 GHz|GPU=AMD Radeon R9 270x|result=Playable, but audio crackle combined with massive slowdown every so often and during battle. Constant 30% drop in speed when occurred at various speed limits under openGL, Vulkan, and Direct3D. Seemed to occur more under DSP HLE sound emulation. Fixed by enabling CPU clock override and raising it to 125%.|tester=Ouzbel}}
{{testing/entry|revision=5.0-97|OS=Windows 7|CPU=Intel Core i7-930 @ 2.8 GHz|GPU=AMD Radeon R9 270x|result=Playable, but audio crackle combined with massive slowdown every so often and during battle. Constant 30% drop in speed when occurred at various speed limits under openGL, Vulkan, and Direct3D. Seemed to occur more under DSP HLE sound emulation. Fixed by enabling CPU clock override and raising it to 125%.|tester=Ouzbel}}
{{testing/entry|revision=5.0-2767|OS=Windows 7|CPU=AMD FX-8350 @ 4 GHz|GPU=NVIDIA GeForce GTX 970|result=PAL version was tested. Video backend was OpenGL. Great performance with V-Sync on, and little to no performance drops. However, when V-Sync is enabled, the "Loading Disc" message can take an abnormally long time. When V-Sync isn't on, this game suffers massive tearing on my rig. There are minor audio cracks and frame-drops with shaders. Otherwise, the game runs very well.|tester=rggbnnnnn}}
{{testing/entry|revision=5.0-2767|OS=Windows 7|CPU=AMD FX-8350 @ 4 GHz|GPU=NVIDIA GeForce GTX 970|result=PAL version was tested. Video backend was OpenGL. Great performance with V-Sync on, and little to no performance drops. However, when V-Sync is enabled, the "Loading Disc" message can take an abnormally long time. When V-Sync isn't on, this game suffers massive tearing on my rig. There are minor audio cracks and frame-drops with shaders. Otherwise, the game runs very well.|tester=rggbnnnnn}}
{{testing/entry|revision=5.0-4305|OS=Windows 10|CPU=Intel Core i7-5820K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 960|result= Game runs flawlessly after shader cache is created but valak mountain just locks up and freezes when you reach the area. |tester=Brimaster2000}}
{{testing/entry|revision=5.0-4305|OS=Windows 10|CPU=Intel Core i7-5820K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 960|result= Game runs flawlessly after shader cache is created but valak mountain just locks up and freezes when you reach the area. |tester=Brimaster2000}}