The Legend of Zelda: Twilight Princess (GC): Difference between revisions

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{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=30FPS almost all the time, will dip to 25 in Hyrule Field, dips to 20 in some intense combat scenes. Sound glitches fixed by using DSP LLE recompiler. Does not freeze at howling stones or howling at grass with MMU Speed Hack, which does not make FPS drop. Can use anti-aliasing with little impact on performance. Second dungeon completed with no game breaking issues so far.|tester=drhead}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=30FPS almost all the time, will dip to 25 in Hyrule Field, dips to 20 in some intense combat scenes. Sound glitches fixed by using DSP LLE recompiler. Does not freeze at howling stones or howling at grass with MMU Speed Hack, which does not make FPS drop. Can use anti-aliasing with little impact on performance. Second dungeon completed with no game breaking issues so far.|tester=drhead}}
{{testing/entry|revision=3.0-235|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.7 GHz|GPU=AMD Radeon HD 6770M|result=Fully playable with constant 100% speed and 30FPS at 2.5x Native resolution.|tester=Swiftwinter}}
{{testing/entry|revision=3.0-235|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.7 GHz|GPU=AMD Radeon HD 6770M|result=Fully playable with constant 100% speed and 30FPS at 2.5x Native resolution.|tester=Swiftwinter}}
{{testing/entry|revision=3.0-306|OS=Windows 7|CPU=AMD Phenom II X6 1090t @ 3.68 GHz|GPU=AMD Radeon HD 5850|result=30FPS almost all the time, occasionally dipping to 28-29 on busy scenes with very rare lows of 25. Hyrule field is 29-30. Froze once on howling stones but worked grand after a restart. Got as far as return to Ordon after kakariko, fully playable, no major graphical glitches. Used settings shown on this page and graphics are set as OpenGL, 2x native mode, 2x anti-aliasing, 1x anisotropic. No post-processing, OpenCL texture decoder set, cache display lists set, openmp texture decoder set. |tester=Tsukiko}}
{{testing/entry|revision=3.0-306|OS=Windows 7|CPU=AMD Phenom II X6 1090T @ 3.68 GHz|GPU=AMD Radeon HD 5850|result=30FPS almost all the time, occasionally dipping to 28-29 on busy scenes with very rare lows of 25. Hyrule field is 29-30. Froze once on howling stones but worked grand after a restart. Got as far as return to Ordon after kakariko, fully playable, no major graphical glitches. Used settings shown on this page and graphics are set as OpenGL, 2x native mode, 2x anti-aliasing, 1x anisotropic. No post-processing, OpenCL texture decoder set, cache display lists set, openmp texture decoder set. |tester=Tsukiko}}
{{testing/entry|revision=3.0-369|OS=Windows 7|CPU=Intel Core i5-2500 @ 3.8 GHz|GPU=NVIDIA GeForce GTX 460|result=Running at mostly 30FPS, occasionally dipping down to around 27-28 in Hyrule Field. Using D3D9 at 1080p and on JITIL experimental recompiler, DSP HLE, 2x native internal resolution, 9x SSAA AA and 16x AF. EFB copies to RAM, disable External Frame Buffer, check Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder and Enable Progressive Scan.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-369|OS=Windows 7|CPU=Intel Core i5-2500 @ 3.8 GHz|GPU=NVIDIA GeForce GTX 460|result=Running at mostly 30FPS, occasionally dipping down to around 27-28 in Hyrule Field. Using D3D9 at 1080p and on JITIL experimental recompiler, DSP HLE, 2x native internal resolution, 9x SSAA AA and 16x AF. EFB copies to RAM, disable External Frame Buffer, check Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder and Enable Progressive Scan.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=AMD Phenom II x4 955 BE @ 3.2 GHz|GPU=AMD Radeon HD 6950|result=Runs between 27 and 30FPS. Some slowdowns here and there as well as a freeze once an hour or so. Game still freezes at howling stones. I have to use the MMU + MMUSpeedhack method to bypass this. Other than that, runs fine with ZTP Hack, 1x Native 9x SSAA x16 AF, Force Texture Filtering, Per-Pixel Lighting, EFB copies to ram, disable External Frame Buffer, Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder, Cache Display Lists, and the settings used in the problem section of this article.|tester=gtrhitman}}
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=AMD Phenom II x4 955 BE @ 3.2 GHz|GPU=AMD Radeon HD 6950|result=Runs between 27 and 30FPS. Some slowdowns here and there as well as a freeze once an hour or so. Game still freezes at howling stones. I have to use the MMU + MMUSpeedhack method to bypass this. Other than that, runs fine with ZTP Hack, 1x Native 9x SSAA x16 AF, Force Texture Filtering, Per-Pixel Lighting, EFB copies to ram, disable External Frame Buffer, Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder, Cache Display Lists, and the settings used in the problem section of this article.|tester=gtrhitman}}

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