Super Mario 64: Difference between revisions

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General maintenance with AutoWikiBrowser in Bot mode
(Not really worth a Wiktionary link due to the "External link" icon looking like it's part of the phrase.)
Tag: Manual revert
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


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{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i3 @ 2.53 GHz|GPU=Intel GMA X4500HD|result=Runs at 60FPS; no sound with HLE plugin (use LLE instead but you will need DSP file dsp_coef.bin and dsp_rom.bin placed in the folder user/gc in ''Dolphin'' emulator)|tester=CoolKirby}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i3 @ 2.53 GHz|GPU=Intel GMA X4500HD|result=Runs at 60FPS; no sound with HLE plugin (use LLE instead but you will need DSP file dsp_coef.bin and dsp_rom.bin placed in the folder user/gc in ''Dolphin'' emulator)|tester=CoolKirby}}
{{testing/entry|revision=3.0-368|OS=Windows 7|CPU=AMD Phenom x4 965|GPU=ATI Radeon HD 4870|result=60FPS,To fix sound just click(activate) Wii (home) menu and exit back|tester=}}
{{testing/entry|revision=3.0-368|OS=Windows 7|CPU=AMD Phenom x4 965|GPU=ATI Radeon HD 4870|result=60FPS,To fix sound just click(activate) Wii (home) menu and exit back|tester=}}
{{testing/entry|revision=4.0-6029|OS=Windows 7|CPU=Intel Core i5-3570|GPU=Intel HD Graphics 4000|result=Completed without any problems. Collected all 120 Stars. Played fullscreen (1920x1080) with 1x native resolution and HLE sound.|tester=humdi}}
{{testing/entry|revision=4.0-6029|OS=Windows 7|CPU=Intel Core i5-3570 @ 3.4 GHz|GPU=Intel HD Graphics 4000|result=Completed without any problems. Collected all 120 Stars. Played fullscreen (1920x1080) with 1x native resolution and HLE sound.|tester=humdi}}
{{testing/entry|revision=Ishiiruka-785|OS=Windows 10|CPU=Intel Core i5-3320M|GPU=Intel HD Graphics 4000|result=Nearly perfect. Steady 30FPS throughout an hour of play. Very minor texture flickering. SETTINGS: Direct3D11, V-Sync, Force Analog 16:9, 1.5x IR, No MSAA or SSAA, 4x AF, 2x XBRZ Texture Scaling, various post-processing enhancements (FXAA and SSAO, to name a couple) via DolphinFX and IshiirukaFX shaders, Safe Texture Cache, Full Async Shader Compilation, Fast Depth Calculation. SETTINGS IN GAME PROPERTIES: AR Codes for Remove Dark Filter and Extended Draw Distance, Gecko Code for 16:9 Aspect Ratio Fix. This is running on a HP ProBook 6470b. The program 'ThrottleStop' was needed to disable power-saving functions that were killing the frame-rate previously. It sometimes takes a few seconds after getting in-game for the FPS to reach its target and stay there.|tester=Jodeth}}
{{testing/entry|revision=Ishiiruka-785|OS=Windows 10|CPU=Intel Core i5-3320M|GPU=Intel HD Graphics 4000|result=Nearly perfect. Steady 30FPS throughout an hour of play. Very minor texture flickering. SETTINGS: Direct3D11, V-Sync, Force Analog 16:9, 1.5x IR, No MSAA or SSAA, 4x AF, 2x XBRZ Texture Scaling, various post-processing enhancements (FXAA and SSAO, to name a couple) via DolphinFX and IshiirukaFX shaders, Safe Texture Cache, Full Async Shader Compilation, Fast Depth Calculation. SETTINGS IN GAME PROPERTIES: AR Codes for Remove Dark Filter and Extended Draw Distance, Gecko Code for 16:9 Aspect Ratio Fix. This is running on a HP ProBook 6470b. The program 'ThrottleStop' was needed to disable power-saving functions that were killing the frame-rate previously. It sometimes takes a few seconds after getting in-game for the FPS to reach its target and stay there.|tester=Jodeth}}
{{testing/end}}
{{testing/end}}
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|vid1=uv2QBznDf5E|cap1=Mario 64 Emulator on Emulator
|vid1=uv2QBznDf5E|cap1=Mario 64 Emulator on Emulator
}}
}}
 
{{Navigation/Super Mario}}
{{Navigation/Super Mario}}


[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:Nintendo 64 games]]
[[Category:Nintendo 64 games]]

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