Super Mario Galaxy: Difference between revisions

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→Xbox 360 Wiimote Configuration Removed, Updated Problems
(→Xbox 360 Wiimote Configuration Removed, Updated Problems)
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===32-bit Builds Hangs Before Credits===
===32-bit Builds Hangs Before Credits===
If you are using a 32-bit version of Dolphin the game will hang before the end credits play, refer {{issue|1170}}.
If you are using a 32-bit version of Dolphin the game will hang before the end credits play, refer {{issue|1170}}. It is related to the HLE sound plugin. To see the credits and save at the end without hanging, use LLE or disable sound.  


===Inverted Reflections===
===Inverted Reflections===
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=== Display List Caching Issues ===
=== Display List Caching Issues ===
Using Display List Caching results in a variety of issues, such as odd squares around certain effects, refer {{issue|3155}}.
Using Display List Caching results in a variety of issues, such as odd squares around certain effects, refer {{issue|3155}}. (fixed in {{revision|7150}})


===Improper Shininess===
===Improper Shininess===
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===Emulate WiiMote on a Xbox 360 controller===
The following ini-file (/user/config/profiles/wiimote/Super Mario Galaxy.ini) shows how to emulate the wiimote using a Xbox 360 controller.
<tt>
[Profile]
Device = XInput/0/Gamepad
Buttons/A = Button A
Buttons/B = Button B
Buttons/- = Back
Buttons/+ = Start
IR/Up = Right Y+
IR/Down = Right Y-
IR/Left = Right X-
IR/Right = Right X+
Shake/X = Shoulder L
Shake/Y = Shoulder R
Shake/Z = Shoulder L&Shoulder R
Extension = Nunchuk
Nunchuk/Buttons/C = Button Y
Nunchuk/Buttons/Z = Button X
Nunchuk/Stick/Up = Left Y+
Nunchuk/Stick/Down = Left Y-
Nunchuk/Stick/Left = Left X-
Nunchuk/Stick/Right = Left X+
Rumble/Motor = Motor L|Motor R
Rumble/Motor/Range = 500,000000
D-Pad/Up = Pad N
D-Pad/Down = Pad S
D-Pad/Left = Pad W
D-Pad/Right = Pad E
</tt>
This configuration is a little annoying in the menus however it works great during the game.


== Version Compatibility ==
== Version Compatibility ==

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