Castlevania: The Adventure ReBirth: Difference between revisions

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|platforms      =[[WiiWare]]
|platforms      =[[WiiWare]]
|input          =Wii Remote, Gamepad
|input          =Wii Remote, Gamepad
|compatibility = {{Ratings|name=Castlevania: The Adventure ReBirth​}}
}}
}}


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===Not Working on Later Revisions===
===Not Working on Later Revisions===


The last confirmed working version is release 3.0, starting from r7693 and up
The last confirmed working version is release {{revision|3.0}}, starting from {{revision|7693}} and up it fails to load/distorted screen with EFB copies set on either ram or texture.
it fails to load/distorted screen with EFB copies set on either ram or texture.


== Configuration ==
== Configuration ==
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==Testing==
==Testing==
{{Testing}}
{{Testing}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}-->
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=6152|OS=Windows XP SP3|CPU=Athlon II X3 445|GPU=Radeon HD 4650|result=55-60fps, minor sound crackling when frames drop, gameplay is fine}}
{{Test Entry|revision=6152|OS=Windows XP SP3|CPU=Athlon II X3 445|GPU=ATI Radeon HD 4650|result=55-60fps, minor sound crackling when frames drop, gameplay is fine|tester=}}
{{Test Entry|revision=3.0|OS=Windows 7 x64|CPU=Athlon II X3 445|GPU=Radeon HD 6850|result=the gain from moving to 64b OS was small but noticeable, speed still drops with lots of sprites on screen, the rest is perfect}}
{{Test Entry|revision=3.0|OS=Windows 7 x64|CPU=Athlon II X3 445|GPU=AMD Radeon HD 6850|result=The gain from moving to 64b OS was small but noticeable, speed still drops with lots of sprites on screen, the rest is perfect|tester=}}
{{Test Entry|revision=7693|OS=Windows 7 x64|CPU=Athlon II X3 445|GPU=Radeon HD 6850|result=when EFB copies are set to texture the screen is distorted, when set to ram it fails to load}}
{{Test Entry|revision=7693|OS=Windows 7 x64|CPU=Athlon II X3 445|GPU=AMD Radeon HD 6850|result=When EFB copies are set to texture the screen is distorted, when set to ram it fails to load|tester=}}
|}
|}


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