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Progress Continues
We've already had 21543 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
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{{testing/entry|revision=7504|OS=Windows 7|CPU=Intel Core i7 @ 3.99GHz|GPU=nVidia GeForce GTX 460 3.5GB|result=Perfect full speed (60 fps)|tester=Anonymous}} | {{testing/entry|revision=7504|OS=Windows 7|CPU=Intel Core i7 @ 3.99GHz|GPU=nVidia GeForce GTX 460 3.5GB|result=Perfect full speed (60 fps)|tester=Anonymous}} | ||
{{testing/entry|revision=7504|OS=Windows 7|CPU=Intel Q6600 @ 3GHz|GPU=nVidia GeForce GTX 465 3GB|result=Perfect full speed (60 fps)|tester=Dancube}} | {{testing/entry|revision=7504|OS=Windows 7|CPU=Intel Q6600 @ 3GHz|GPU=nVidia GeForce GTX 465 3GB|result=Perfect full speed (60 fps)|tester=Dancube}} | ||
{{testing/entry|revision=3.0-201-dirty|OS=Windows 7 x64|CPU=AMD Phenom II X6 @ 3.7GHz|GPU=nVidia GeForce GTX 580 1.5GB GDDR5 772 MHz core/1544 MHz shader/2004 MHz memory, ForceWare 285.62|result=Fully playable at 60 fps with negligible/uncommon lagging, menu lags to minimum 26 FPS with D3D11/40 FPS with OpenGL. Round start lags somewhat with OpenGL. Transparent blue rectangle at top left corner visible in full-screen and window with D3D11 and less so/not at all with OpenGL. Tested at 1080 and 480 resolution with no noticeable difference in performance, D3D11 and OpenGL with minor differences in performance, 16x anisotropic, anti-aliasing off, scaled EFB copy on, cache display lists off, dual core on.|tester=cwKent}} | {{testing/entry|revision=3.0-201-dirty|OS=Windows 7 x64|CPU=AMD Phenom II X6 @ 3.7GHz|GPU=nVidia GeForce GTX 580 1.5GB GDDR5 772 MHz core/1544 MHz shader/2004 MHz memory, ForceWare 285.62|result=Fully playable at 60 fps with negligible/uncommon lagging, menu lags to minimum 26 FPS with D3D11/40 FPS with OpenGL. Round start lags somewhat with OpenGL. Transparent blue rectangle at top left corner visible in full-screen and window with D3D11 and less so/not at all with OpenGL. Tested one-player mode at 1080 and 480 resolution with no noticeable difference in performance, D3D11 and OpenGL with minor differences in performance, 16x anisotropic, anti-aliasing off, scaled EFB copy on, cache display lists off, dual core on.|tester=cwKent}} | ||
{{testing/end}} | {{testing/end}} | ||
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