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{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs full speed at 30FPS. Anything higher then 1x Native causes massive slowdowns. Random controller lag.|tester=MegaJump}} | {{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs full speed at 30FPS. Anything higher then 1x Native causes massive slowdowns. Random controller lag.|tester=MegaJump}} | ||
{{testing/entry|revision=3.0-86|OS=Windows 7 x64|CPU=AMD Phenom II X4 980 @ 4.2GHz|GPU=nVidia GeForce 8800GT|result=DX9, 2x Resolution, No SSAA, 8x AF runs at 100%. SSAA on anything above 1.5x resolution results in single-digit FPS. Accurate VBeam works well for this game. Some very minor texture errors on animated characters, may be able to fix with settings.|tester=Keller999}} | {{testing/entry|revision=3.0-86|OS=Windows 7 x64|CPU=AMD Phenom II X4 980 @ 4.2GHz|GPU=nVidia GeForce 8800GT|result=DX9, 2x Resolution, No SSAA, 8x AF runs at 100%. SSAA on anything above 1.5x resolution results in single-digit FPS. Accurate VBeam works well for this game. Some very minor texture errors on animated characters, may be able to fix with settings.|tester=Keller999}} | ||
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=OS=Windows 7 x64|CPU=Intel Core i7-920 @ 2.8GHz|GPU=ATI Radeon HD 4870|result=DX9/DX11 all default settings, changing the settings don't help much,internal resolution more that 3x results in a massive slowdown (single digit FPS), cut-scenes run at 28-30 FPS, gameplay at 15-20 | {{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=OS=Windows 7 x64|CPU=Intel Core i7-920 @ 2.8GHz|GPU=ATI Radeon HD 4870|result=DX9/DX11 all default settings, changing the settings don't help much,internal resolution more that 3x results in a massive slowdown (single digit FPS), cut-scenes run at 28-30 FPS, gameplay at 15-20 FPS sometimes 15-22 fps and in the bike levels 14-19 FPS, no graphic problems,no problems with controls.|tester=Speed_Nukem}} | ||
{{testing/end}} | {{testing/end}} | ||