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* Similarly, you can limit the range of rendered objects. This is especially useful when you have a huge scene but are only interested in one single object which is rendered incorrectly. | * Similarly, you can limit the range of rendered objects. This is especially useful when you have a huge scene but are only interested in one single object which is rendered incorrectly. | ||
* TODO: Explain Early Memory Updates. | * TODO: Explain Early Memory Updates. | ||
* WARNING: Dual Core mode is currently broken when using FifoPlayer. As a workaround, disable DC and set framelimit to a fixed value, e.g. 30. | |||
== How to analyze a fifo log? == | == How to analyze a fifo log? == |