Metroid Prime 3: Corruption (Wii): Difference between revisions

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== Problems ==
== Problems ==
=== Slow Speed ===
Starting with {{revision|3.5-367}}, the game is unable to run at full speed on any computer. The emulator will show 60vps and 100% speed, but the fps and the actual speed of the game will be 10-20fps. Adjusting the Framelimiter cannot correct it, and Accurate Vbeam Emulation makes it even worse. Holding Tab or turning off the Framelimiter eliminates the slowdown, but makes the game run too quickly. There is no known solution at this time and it is unplayable in this form. See {{issue|5982}}.
=== Random Crashes ===
=== Random Crashes ===
Prime 3 has a tenancy to crash randomly. There is no known solution to this problem at this time, but restarting should allow you to get past the crash point. Save often.
Prime 3 has a tenancy to crash randomly. There is no known solution to this problem at this time, but restarting should allow you to get past the crash point. Save often.
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Using savestates in MP3 will crash Dolphin. Use the in-game saving to avoid any problems.
Using savestates in MP3 will crash Dolphin. Use the in-game saving to avoid any problems.


=== Wiimote Lag ===
=== Micro-stuttering ===
The game may experience a large amount of Wii Remote lag. Insure "Alternate Wiimote Timings" is active in the game settings to correct it. Dolphin 3.0 does not have this setting, making controlling this game very difficult for that version.
All of the Prime games suffer from micro-stuttering: screen redraws and small stops in the video that can become very annoying. It occurs on both DSP HLE and DSP LLE, but DSP LLE appears to make it worse. It's severity varies depending on the revision used. Micro-stuttering can trigger the Black Bar glitch.


=== Audio Problems, Stalls ===
=== Audio Problems, Stalls ===
The game will have numerous audio problems with DSP HLE, such as sound effects issues and a few seconds of music randomly looping forever. And it may stall out during the "Input Identity Code" sequence at the start of the game. [[DSP LLE]] makes it a lot better, but LLE creates stuttering problems in some revisions. See {{issue|5563}}.
The game will have numerous audio problems with DSP HLE, such as sound effects issues and a few seconds of music randomly looping forever. And it may stall out during the "Input Identity Code" sequence at the start of the game. Use [[DSP LLE]] to insure proper audio. See {{issue|5563}}.


=== Pixelation Glitches ===
=== Pixelation Glitches ===
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=== Visors ===
=== Visors ===
Visors will only work if EFB to Ram is enabled. However, EFB to Ram is set as default within the game INI, preventing the user from using anything but EFB to Ram for this game.
Visors will only work if EFB to Ram is enabled. However, EFB to Ram is set as default within the game INI, preventing the user from using anything but EFB to Ram for this game.
=== <s>Wiimote Lag</s> ===
The game may experience a large amount of Wii Remote lag. Insure "Alternate Wiimote Timings" is active in the game settings to correct it. Dolphin 3.0 does not have this setting, making controlling this game very difficult for that version. Fixed and the option removed by {{revision|3.5-354}}.


== Configuration ==
== Configuration ==
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{{VersionCompatibility}}
{{VersionCompatibility}}
{{VersionCompatibilityVersion|1546|***}}
{{VersionCompatibilityVersion|1546|***}}
{{VersionCompatibilityVersion|3.5-367|***|Unplayable due to framelimiter problems}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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