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edits
(updated problems, added test entry) |
(Added VBA-M details from the forum thread, it may need to be moved out of the problems area but I think it's ok for now. New-AX-HLE 2.0 merger fixes - assumed.) |
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== Problems == | == Problems == | ||
===Multiplayer Support via VBA=== | === Multiplayer Support via VBA === | ||
Multiplayer support via | Multiplayer support via Visual Boy Advance connectivity works. But is very slow even with only a single instance of VBA-M connected. Refer {{issue|3177}}. | ||
To set up multiplayer with VBA-M, follow these steps. | |||
*Download the [http://sourceforge.net/projects/vbam/files/latest/download?source=files latest VBA-M svn]. | |||
*Dump your gba_bios.bin, and enable it in VBA-M (Options > Emulator > Bios Files) | |||
*Disable "Pause when inactive" in VBA-M (Options > Emulator) | |||
*In the Dolphin configuration, go to the "Gamecube" tab and select "GBA" for port 2 | |||
*Start the game in Dolphin and go to a dungeon | |||
*In VBA-M, go to Options > Link > Joybus Options and type "127.0.0.1" | |||
*When you press ok, Dolphin should freeze (this is normal) | |||
*Now load the gba_bios.bin, in the same way you would load a normal gba-game (File > Open GBA) | |||
*Enable Turbo Mode in VBA (Options > Speed > Turbo Mode), otherwise the game will run at ~8% speed | |||
*Now just wait until it connects. It may take a while, but this is normal | |||
*You can use a VBA-M savestate to make it connect faster next time | |||
=== <s>Audio Problems</s> === | |||
The game's music often becomes distorted after playing a few hours and on slower computers the music can become desynchronized. Should be fixed by the New-AX-HLE 2.0 merger in {{revision|3.5-1154}}. | |||
== Version Compatibility == | == Version Compatibility == |