Super Smash Bros. Melee: Difference between revisions
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As of {{revision|3.5-1025}} using a nVidia card along with the OpenGL plugin the backgrounds will intermittently flash rainbow/white colors instead of the proper pattern. It is very minor and only lasts for a single frame, but at the same time can be distracting. To avoid said issue, on Windows you can use a D3D backend, which has no problems. See {{issue|6391}} | As of {{revision|3.5-1025}} using a nVidia card along with the OpenGL plugin the backgrounds will intermittently flash rainbow/white colors instead of the proper pattern. It is very minor and only lasts for a single frame, but at the same time can be distracting. To avoid said issue, on Windows you can use a D3D backend, which has no problems. See {{issue|6391}} | ||
=== | === Configuration === | ||
This game needs no special settings to run. For performance based settings/enhancements, please check the forum or FAQ for more information. | This game needs no special settings to run. For performance based settings/enhancements, please check the forum or FAQ for more information. |