Super Smash Bros. Melee: Difference between revisions

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As of {{revision|3.5-1025}} using a nVidia card along with the OpenGL plugin the backgrounds will intermittently flash rainbow/white colors instead of the proper pattern.  It is very minor and only lasts for a single frame, but at the same time can be distracting.  To avoid said issue, on Windows you can use a D3D backend, which has no problems. See {{issue|6391}}
As of {{revision|3.5-1025}} using a nVidia card along with the OpenGL plugin the backgrounds will intermittently flash rainbow/white colors instead of the proper pattern.  It is very minor and only lasts for a single frame, but at the same time can be distracting.  To avoid said issue, on Windows you can use a D3D backend, which has no problems. See {{issue|6391}}


=== Compatibility ===
=== Configuration ===


This game needs no special settings to run.  For performance based settings/enhancements, please check the forum or FAQ for more information.
This game needs no special settings to run.  For performance based settings/enhancements, please check the forum or FAQ for more information.
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