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The original Metroid established most of the concepts that would become the mainstays of the Metroid franchise: Samus explores an open world, | The original Metroid established most of the concepts that would become the mainstays of the Metroid franchise: Samus explores an open world, | ||
finding power ups, battling enemies, and slowly progressing forward. It was one of the first open-world non-linear games ever released on this scale, and was so influential it even has a subgenre named after it and Castlevania: ''Metroidvania''. It was not without growing pains however; its lack of a map system and password only saving give Metroid a notoriously brutal difficulty level. The Virtual Console re-release does not address any of those issues, for better or worse. | finding power ups, battling enemies, and slowly progressing forward. It was one of the first open-world non-linear games ever released on this scale, and was so influential it even has a subgenre named after it and Castlevania: ''Metroidvania''. It was not without growing pains however; its lack of a map system and password only saving give Metroid a notoriously brutal difficulty level. The Virtual Console re-release does not address any of those issues, for better or worse. | ||
<!-- To edit the NES VC Global Problems, navigate to "Template:GlobalProblems/NES" (copy to the search box) --> | |||
{{GlobalProblems|NES}} | |||
== Problems == | == Problems == |