Metroid Prime 2: Echoes (GC): Difference between revisions

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→‎Refraction Slowdown: remove reference to D3D9; change D3D11 to D3D
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=== Refraction Slowdown ===
=== Refraction Slowdown ===
Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D11 and D3D9 are not affected by this problem in this game.
Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D is not affected by this problem in this game.


=== Visors ===
=== Visors ===
136

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