The Legend of Zelda: Ocarina of Time Master Quest: Difference between revisions

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DX11: No graininess, but texture errors since DX11 lacks EFB Copy to RAM and Real XFB.|tester=}}
DX11: No graininess, but texture errors since DX11 lacks EFB Copy to RAM and Real XFB.|tester=}}
{{testing/entry|revision=7358|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Works perfect with EFB Copy to RAM|tester=ultramann}}
{{testing/entry|revision=7358|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Works perfect with EFB Copy to RAM|tester=ultramann}}
{{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel i5-3570K @ 4.4GHz|GPU=Nvidia GTX 460 @850Mhz|result= OpenGL backend with 4x SSAA, 16x AF, Per-pixel ligthing, Scaled EFB Copy and force texture filtering on. Perfect emulation. extra setting... EFB to RAM and texture accuracy to safe.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result= OpenGL backend with 4x SSAA, 16x AF, Per-pixel lighting, Scaled EFB Copy and force texture filtering on. Perfect emulation. extra setting... EFB to RAM and texture accuracy to safe.|tester=Kilobytez95}}
{{testing/end}}
{{testing/end}}


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