Pokémon Colosseum: Difference between revisions

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{{testing/entry|revision=3.5-1749|OS=Windows 7 x64|CPU=Intel Core i5-3330 @ 3GHz|GPU=AMD Radeon HD 7970|result= Playable. 30 FPS (Direct3D11,1080p full screen with 2.5x resolution, 4x antialias, 2x antisotropic + OpenMP Decoder) Cutscenes can go up to 60 FPS. New game might need to retry several time to create a new (raw) save.|tester=}}
{{testing/entry|revision=3.5-1749|OS=Windows 7 x64|CPU=Intel Core i5-3330 @ 3GHz|GPU=AMD Radeon HD 7970|result= Playable. 30 FPS (Direct3D11,1080p full screen with 2.5x resolution, 4x antialias, 2x antisotropic + OpenMP Decoder) Cutscenes can go up to 60 FPS. New game might need to retry several time to create a new (raw) save.|tester=}}
{{testing/entry|revision=3.5-2319|OS=Windows 7 x64|CPU=Intel Core i3-2330M @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches.|tester=Oddlyoko2K}}
{{testing/entry|revision=3.5-2319|OS=Windows 7 x64|CPU=Intel Core i3-2330M @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches.|tester=Oddlyoko2K}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core-i7 @ 2.1GHz|GPU=IntelHD4000|result=Playable, but with speed drops. No other glitches or specific settings required.|tester=xxxAceBlade}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core-i7 @ 2.1GHz|GPU=Intel HD 4000|result=Playable, but with speed drops. No other glitches or specific settings required.|tester=xxxAceBlade}}
{{testing/end}}
{{testing/end}}


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