Wii Sports Resort: Difference between revisions

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Mii faces problem is fixed as of 4.0-2626 (sorry, missed this one)
(→‎Mii Faces Not Generated: Removed D3D9 Mentions)
(Mii faces problem is fixed as of 4.0-2626 (sorry, missed this one))
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=== Bowling Controls ===
=== Bowling Controls ===
Manual bowling controls are inaccurate in current Dolphin builds. During a swing in manual mode, the timing of the ball's release is different compared to the timing on the Wii. It may be possible to adjust to the different timings, but it makes the game very difficult to play. There is currently no known solution to fix the manual bowling controls, but the automatic bowling controls are unaffected. See {{issue|5352}}.
Manual bowling controls are inaccurate in current Dolphin builds. During a swing in manual mode, the timing of the ball's release is different compared to the timing on the Wii. It may be possible to adjust to the different timings, but it makes the game very difficult to play. There is currently no known solution to fix the manual bowling controls, but the automatic bowling controls are unaffected. See {{issue|5352}}.
=== Mii Faces Not Generated ===
With D3D11 and OpenGL, Mii faces will sometimes not be generated. For example, they won't be present in the Mii selection, will be in an into, and then gone during a replay a second later. EFB to Ram or any other settings cannot fix this. See {{issue|6424}}.


=== Pixelated box ===
=== Pixelated box ===
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=== Mii Faces Disappearing with EFB to Texture ===
=== Mii Faces Disappearing with EFB to Texture ===
Mii faces may disappear if EFB to Texture is used. The problem was greatly improved by {{revision|3.5-427}}, however faces may still disappear if graphics settings are adjusted in game, or if entering/exiting fullscreen during gameplay. See {{issue|2112}}.
Mii faces may disappear if EFB to Texture is used. The problem was greatly improved by {{revision|3.5-427}}, however faces may still disappear if graphics settings are adjusted in game, or if entering/exiting fullscreen during gameplay. See {{issue|2112}}.
=== <s>Mii Faces Not Generated</s> ===
With D3D11 and OpenGL, Mii faces will sometimes not be generated. For example, they won't be present in the Mii selection, will be in an into, and then gone during a replay a second later. EFB to Ram or any other settings cannot fix this. See {{issue|6424}}. Fixed by the merger of depth matrix fixes in {{revision|4.0-2626}}.


== Configuration ==
== Configuration ==

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