Fire Emblem: Radiant Dawn: Difference between revisions

Jump to navigation Jump to search
Line 20: Line 20:


=== Instability ===
=== Instability ===
Recent versions of Dolphin have seriously improved this problem, and it occurs very rarely now.<br>
Recent versions of Dolphin have somewhat improved this.<br>
Dolphin may crash randomly while emulating this game, it's usually stable in menus and the base but when playing a map the game will occasionally crash when:
Dolphin may crash randomly while emulating this game, it's usually stable in menus and the base but when playing a map the game will occasionally crash when:
* Issuing a move or attack order (most frequent)
* Issuing a move or attack order
**Especially when using a Galdr
**Mostly only when using a Galdr
* Transitioning from the field view to the battle/upgrade animation screens
* Transitioning from the field view to the battle/upgrade animation screens
* Ending turn
* Ending turn
* The AI can also crash the game by the doing any of the above (least frequent)
* The AI can also crash the game by the doing any of the above (least frequent)


Work around it by making thorough use of save states between every turn.
Work around it by making thorough use of save states or battle saves between every turn.


Warning:At the beginning of the Third Part, there is a point where a group of Laguz, led by Skrimir, transform. Dolphin always crashes at some point during that scene. To fix the issue, you must set Audio to "DSP LLE".
Warning: At the Part 3's prologue, after leaving the Base, there is a point where a group of Laguz transform. Dolphin always crashes at some point during that scene. To fix the issue, set the Audio to "DSP LLE".


=== Freeze while creating a save state ===
=== Freeze while creating a save state ===
50

edits

Navigation menu