Pokémon Colosseum: Difference between revisions

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== Problems ==
== Problems ==
=== Crash on the MAC OS X Build ===
=== Crash on the MAC OS X Build ===
After visiting Mt. Battle for the first time, entering a trainer battle will cause a crash just before the opposing trainer's pokemon are loaded.
After visiting Mt. Battle for the first time, entering a trainer battle will cause a crash just before the opposing trainer's Pokémon are loaded.


=== PAL Crashes ===
=== PAL Crashes ===
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=== Unable to synchronize with Game Boy Advance ===
=== Unable to synchronize with Game Boy Advance ===
Comes an error that the game hangs when trying to emulate the connection between a GBA and GC, no matter if it is to pass pokemon, record, or struggling
Comes an error that the game hangs when trying to emulate the connection between a GBA and GC, no matter if it is to pass Pokémon, record, or struggling


=== Widescreen Hack Shadow Glitches ===
=== Widescreen Hack Shadow Glitches ===
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3661|OS=Windows|CPU=Intel Core 2 Duo @ 2.2GHz|GPU=nVidia GeForce 8600 GT|result=[http://www.youtube.com/watch?v=h18pCBy4NG0 Pokemon Colosseum (NTSC) on Dolphin Emulator R3661]|tester=grreatpets}}
{{testing/entry|revision=3661|OS=Windows|CPU=Intel Core 2 Duo @ 2.2GHz|GPU=nVidia GeForce 8600 GT|result=[http://www.youtube.com/watch?v=h18pCBy4NG0 Pokémon Colosseum (NTSC) on Dolphin Emulator R3661]|tester=grreatpets}}
{{testing/entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 2.8GHz|GPU=nVidia GeForce GTX 480|result=Positive: 20-30 FPS, slowdown when sending Pokemon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, x86 mode|tester=Timmy112}}
{{testing/entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 2.8GHz|GPU=nVidia GeForce GTX 480|result=Positive: 20-30 FPS, slowdown when sending Pokémon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, x86 mode|tester=Timmy112}}
{{testing/entry|revision=7124|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9400 @ 2.66GHz|GPU=ATI Radeon HD 4870 2G x2|result=Positive, 30-60 FPS,Corrupt text, is solved by selecting safe textures, 1600x900|tester=Masterhand}}
{{testing/entry|revision=7124|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9400 @ 2.66GHz|GPU=ATI Radeon HD 4870 2G x2|result=Positive, 30-60 FPS,Corrupt text, is solved by selecting safe textures, 1600x900|tester=Masterhand}}
{{testing/entry|revision=7369|OS=Linux Ubuntu 10.10 x86|CPU=Intel Core 2 Duo P7550 @ 2.26GHz|GPU=nVidia GeForce 9400M|result=Positive, 30 FPS on interiors and about 25 FPS on exteriors and battles. Music is missing some instruments (OpenAL)|tester=}}
{{testing/entry|revision=7369|OS=Linux Ubuntu 10.10 x86|CPU=Intel Core 2 Duo P7550 @ 2.26GHz|GPU=nVidia GeForce 9400M|result=Positive, 30 FPS on interiors and about 25 FPS on exteriors and battles. Music is missing some instruments (OpenAL)|tester=}}
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== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=tTiVVnfMKNs|cap1=Dolphin Emulator 4.0 - Pokemon Colosseum (1080p HD) - Nintendo GameCube
|vid1=tTiVVnfMKNs|cap1=Dolphin Emulator 4.0 - Pokémon Colosseum (1080p HD) - Nintendo GameCube
|vid2=ejDS4WrbCCw|cap2=Testvideo zum Dolphin Emulator
|vid2=ejDS4WrbCCw|cap2=Testvideo zum Dolphin Emulator
|vid3=h18pCBy4NG0|cap3=Pokemon Colosseum (NTSC) on Dolphin Emulator R3661
|vid3=h18pCBy4NG0|cap3=Pokémon Colosseum (NTSC) on Dolphin Emulator R3661
|vid4=P3EHpfAVLXw|cap4=Pokemon Colosseum (NTSC) on Dolphin Emulator VR-Hydra 3628
|vid4=P3EHpfAVLXw|cap4=Pokémon Colosseum (NTSC) on Dolphin Emulator VR-Hydra 3628
}}
}}


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