Metroid Prime (Metroid Prime: Trilogy): Difference between revisions

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Refraction slowdown is fixed
(Refraction slowdown is fixed)
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Like Prime 3 and all the Trilogy games, Prime 1 Trilogy has bloom offset problems. Fortunately, it is not very noticeable with this game. The only solution is to disable Scaled EFB copies, which creates issues of its own. See {{issue|5573}}.
Like Prime 3 and all the Trilogy games, Prime 1 Trilogy has bloom offset problems. Fortunately, it is not very noticeable with this game. The only solution is to disable Scaled EFB copies, which creates issues of its own. See {{issue|5573}}.
{{image|MP1Tri-Bloom.png|Example of the bloom offset|br|width=200}}
{{image|MP1Tri-Bloom.png|Example of the bloom offset|br|width=200}}
=== Refraction/Lava Slowdown ===
Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D is not affected by this problem in this game.
There are also severe slowdowns with OpenGL in the Magmoor Caverns when you look down to a lava basin. Reducing the internal resolution helps a bit. It affects even strong systems.


=== Visors ===
=== Visors ===
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When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. There is no fix for this problem, but the dot can be removed by hiding the helmet display in the game's options (i.e. Visor, the 3rd option below Controller and Display, slide the Helmet Opacity sliders all the way to the left).
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. There is no fix for this problem, but the dot can be removed by hiding the helmet display in the game's options (i.e. Visor, the 3rd option below Controller and Display, slide the Helmet Opacity sliders all the way to the left).
{{image|MP3-Thedot-zoom.png|The dot, zoomed in 8x|br}}
{{image|MP3-Thedot-zoom.png|The dot, zoomed in 8x|br}}
=== <s>Refraction/Lava Slowdown</s> ===
Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D is not affected by this problem in this game. There are also severe slowdowns with OpenGL in the Magmoor Caverns when you look down to a lava basin. Reducing the internal resolution helps a bit. It affects even strong systems. Fixed by {{revision|4.0-5124}}.


== Configuration ==
== Configuration ==

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