Luigi's Mansion: Difference between revisions

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{{testing/entry|revision=4.0-4247|OS=Windows 8.1 x64|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=nVidia GeForce GTX 670M|result=Fully Playable: FPS:30. Beat the game. Runs Perfect, no problems encountered. Native 2x, 1080p, 8x Anisotropic, no AA, DSP HLE Emulation, Xaudio2 Backend|tester=ZeraX}}
{{testing/entry|revision=4.0-4247|OS=Windows 8.1 x64|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=nVidia GeForce GTX 670M|result=Fully Playable: FPS:30. Beat the game. Runs Perfect, no problems encountered. Native 2x, 1080p, 8x Anisotropic, no AA, DSP HLE Emulation, Xaudio2 Backend|tester=ZeraX}}
{{testing/entry|revision=4.0-5752|OS=Windows 8.1 x64|CPU=Intel Core i3 @ 1.9GHz|GPU=Intel HD Graphics 4400|result=Playable: 20-40 FPS with AA and Vsync off, Per-Pixel Lighting has little to no effect on FPS, internal res set to 1.5, Anisotropic Filtering set to 8x in OpenGL backend|tester=SharkTester}}
{{testing/entry|revision=4.0-5752|OS=Windows 8.1 x64|CPU=Intel Core i3 @ 1.9GHz|GPU=Intel HD Graphics 4400|result=Playable: 20-40 FPS with AA and Vsync off, Per-Pixel Lighting has little to no effect on FPS, internal res set to 1.5, Anisotropic Filtering set to 8x in OpenGL backend|tester=SharkTester}}
{{testing/entry|revision=4.0-5752|OS=Windows 7 x64|CPU=Intel Core i7-4770k @ 4.0GHz|GPU=nVidia GeForce GTX 970|result=Fully Playable at 50 FPS and at 100% Speed, no problems so far, running at 4x native with 4x AntiAlias and 4x Anistropic Filtering. |tester=Left4Pillz}}
{{testing/entry|revision=4.0-5759|OS=Windows 7 x64|CPU=Intel Core i7-4770k @ 4.0GHz|GPU=nVidia GeForce GTX 970|result=Fully Playable at 50 FPS and at 100% Speed, no problems so far. Running on Direct3D at 4x Native Resolution with 4x AntiAlias and 8x Anistropic Filtering. |tester=[[User:Left4Pillz|Left4Pillz]] ([[User talk:Left4Pillz|talk]]) 18:20, 23 March 2015 (CET)}}
{{testing/end}}
{{testing/end}}


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