Super Smash Bros. Melee: Difference between revisions

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{{testing/entry|revision=4.0-5616|OS=Windows 7 x64|CPU=AMD FX-8350 @ 4GHz|GPU=nVidia GeForce GTX 750|result=60FPS on gameplay with some quick little frame stutters here and there. Menus and Victory screen may have frame drops but are fine otherwise. Was able to play up 4x native resolution but had to change audio to LLE recompiler. Major initial frame drop on 4x menu screen but it was fixed up after a battle. |tester=Combatheros}}
{{testing/entry|revision=4.0-5616|OS=Windows 7 x64|CPU=AMD FX-8350 @ 4GHz|GPU=nVidia GeForce GTX 750|result=60FPS on gameplay with some quick little frame stutters here and there. Menus and Victory screen may have frame drops but are fine otherwise. Was able to play up 4x native resolution but had to change audio to LLE recompiler. Major initial frame drop on 4x menu screen but it was fixed up after a battle. |tester=Combatheros}}
{{testing/entry|revision=4.0-5752|OS=Windows 7 x64|CPU=Intel Core 2 Quad |GPU=nVidia GeForce GT 120|result=Perfect 60 FPS, with some small hiccups when loading things (same with almost every game I play). Audio worked fine the first time I loaded it, but now the music cuts out after a few seconds, and I have no idea how to fix it.|tester=LotadTheGreat}}
{{testing/entry|revision=4.0-5752|OS=Windows 7 x64|CPU=Intel Core 2 Quad |GPU=nVidia GeForce GT 120|result=Perfect 60 FPS, with some small hiccups when loading things (same with almost every game I play). Audio worked fine the first time I loaded it, but now the music cuts out after a few seconds, and I have no idea how to fix it.|tester=LotadTheGreat}}
{{testing/entry|revision=4.0-5942|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q8200 @2.34x4GHz|GPU=nVidia GeForce GT 120|result=Perfect 60 FPS still, and we still have that audio glitch. Also, whenever you start a battle, it freezes with this beeping noise, but still says it is running 60 FPS. Unplayable.|tester=LotadTheGreat}}
{{testing/end}}
{{testing/end}}


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