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Luigi's Mansion: Difference between revisions
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→Testing
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{{testing/entry|revision=4.0-5752|OS=Windows 8.1 x64|CPU=Intel Core i3 @ 1.9GHz|GPU=Intel HD Graphics 4400|result=Playable: 20-40 FPS with AA and Vsync off, Per-Pixel Lighting has little to no effect on FPS, internal res set to 1.5, Anisotropic Filtering set to 8x in OpenGL backend|tester=SharkTester}} | {{testing/entry|revision=4.0-5752|OS=Windows 8.1 x64|CPU=Intel Core i3 @ 1.9GHz|GPU=Intel HD Graphics 4400|result=Playable: 20-40 FPS with AA and Vsync off, Per-Pixel Lighting has little to no effect on FPS, internal res set to 1.5, Anisotropic Filtering set to 8x in OpenGL backend|tester=SharkTester}} | ||
{{testing/entry|revision=4.0-5759|OS=Windows 7 x64|CPU=Intel Core i7-4770k @ 4GHz|GPU=nVidia GeForce GTX 970|result=Fully Playable at 50 FPS and at 100% Speed, no problems so far. Running on Direct3D at 4x Native Resolution with 4x AntiAlias and 8x Anistropic Filtering.|tester=Left4Pillz}} | {{testing/entry|revision=4.0-5759|OS=Windows 7 x64|CPU=Intel Core i7-4770k @ 4GHz|GPU=nVidia GeForce GTX 970|result=Fully Playable at 50 FPS and at 100% Speed, no problems so far. Running on Direct3D at 4x Native Resolution with 4x AntiAlias and 8x Anistropic Filtering.|tester=Left4Pillz}} | ||
{{testing/entry|revision=4.0- | {{testing/entry|revision=4.0-6112|OS=Windows 7 x64|CPU=Intel Core i7-3770K @3.5GHz|GPU=nVidia GeForce GTX 770|result=Fully Playable at 1080p @60 FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings.|tester=Mangaman1001}} | ||
{{testing/end}} | {{testing/end}} | ||