Kirby's Epic Yarn: Difference between revisions

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Text replacement - "(\d+) FPS" to "$1FPS"
(Undo revision 90922 by SWFlash (talk) Unexplained deletion. Always say why you are doing something in the edit summary! Why delete this?)
m (Text replacement - "(\d+) FPS" to "$1FPS")
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{{testing/entry|revision=6546|OS=Linux Ubuntu 10.10 x86_64|CPU=Intel Core i7-920|GPU=nVidia GeForce GTX 260|result=Perfect.|tester=}}
{{testing/entry|revision=6546|OS=Linux Ubuntu 10.10 x86_64|CPU=Intel Core i7-920|GPU=nVidia GeForce GTX 260|result=Perfect.|tester=}}
{{testing/entry|revision=6858|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550|GPU=nVidia GeForce GTX 275|result=Perfect|tester=}}
{{testing/entry|revision=6858|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550|GPU=nVidia GeForce GTX 275|result=Perfect|tester=}}
{{testing/entry|revision=7264|OS=Windows 7 x64|CPU=AMD Athlon|GPU=nVidia GeForce GTX|result=Slowdowns to 30 FPS; Crashes on Rainbow Falls|tester=}}
{{testing/entry|revision=7264|OS=Windows 7 x64|CPU=AMD Athlon|GPU=nVidia GeForce GTX|result=Slowdowns to 30FPS; Crashes on Rainbow Falls|tester=}}
{{testing/entry|revision=7289|OS=Windows Vista x64|CPU=Intel Core 2 Quad Q6600|GPU=nVidia GeForce GTX 470|result=Playable but Slowdowns to 20-30 FPS in some levels|tester=SpReeD}}
{{testing/entry|revision=7289|OS=Windows Vista x64|CPU=Intel Core 2 Quad Q6600|GPU=nVidia GeForce GTX 470|result=Playable but Slowdowns to 20-30FPS in some levels|tester=SpReeD}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Perfect, huge slowdowns in some levels and boss battles.|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Perfect, huge slowdowns in some levels and boss battles.|tester=}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Works totally fine. No slowdowns.|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Works totally fine. No slowdowns.|tester=MegaJump}}
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{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect|tester=Chinmorph}}
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect|tester=Chinmorph}}
{{testing/entry|revision=3.5-1320|OS=Windows 7 x64|CPU=Intel Core i7-3770S @ 3.1GHz|GPU=AMD Radeon HD 7850|result=Perfect|tester=bodhicittaben}}
{{testing/entry|revision=3.5-1320|OS=Windows 7 x64|CPU=Intel Core i7-3770S @ 3.1GHz|GPU=AMD Radeon HD 7850|result=Perfect|tester=bodhicittaben}}
{{testing/entry|revision=4.0-617|OS=Windows 7 x64|CPU=AMD Phenom II 965 @ 3.4GHz|GPU=ATI Radeon HD 5870|result=Using DSP LLE with the OpenAL backend and a latency of 2, a Framelimit of 60, D3D backend, 3x Native internal resolution with scaled EFB copies running in fullscreen with a resolution of 1920x1080 and "hide mouse cursor" enabled, unchecked Ignore Format Changes, using the OpenMP Texture decoder, EFB set to virtual, progressive scan on, using two real Wii Remotes for co-op play with the Toshiba stack. All other settings at their respective defaults. The game runs fine with a stable 60 FPS until a medium amount of things are going on on-screen (e.g. yarn-enemies being unraveled, getting hit and dropping all of your gems and, oddly enough, loading screens) in which case it can drop downwards of 30-40 FPS, creating a heavily disturbing and noticeable slowdown. No other issues or bugs. Switching over to DSP HLE makes the game run much smoother in mid-intense areas, but it still drops down to a semi-unplayable level of approximately 30 FPS in very intense areas, noticeably the second level (Grass Fields) when transforming into a tank. This seems unfixable at the moment, as turning on all speed hacks/speedup-options that doesn't break the game gives the same result (no improvement) as just switching to DSP HLE, i.e. smooth so long as there aren't too many effects on the screen.|tester=incassum}}
{{testing/entry|revision=4.0-617|OS=Windows 7 x64|CPU=AMD Phenom II 965 @ 3.4GHz|GPU=ATI Radeon HD 5870|result=Using DSP LLE with the OpenAL backend and a latency of 2, a Framelimit of 60, D3D backend, 3x Native internal resolution with scaled EFB copies running in fullscreen with a resolution of 1920x1080 and "hide mouse cursor" enabled, unchecked Ignore Format Changes, using the OpenMP Texture decoder, EFB set to virtual, progressive scan on, using two real Wii Remotes for co-op play with the Toshiba stack. All other settings at their respective defaults. The game runs fine with a stable 60FPS until a medium amount of things are going on on-screen (e.g. yarn-enemies being unraveled, getting hit and dropping all of your gems and, oddly enough, loading screens) in which case it can drop downwards of 30-40FPS, creating a heavily disturbing and noticeable slowdown. No other issues or bugs. Switching over to DSP HLE makes the game run much smoother in mid-intense areas, but it still drops down to a semi-unplayable level of approximately 30FPS in very intense areas, noticeably the second level (Grass Fields) when transforming into a tank. This seems unfixable at the moment, as turning on all speed hacks/speedup-options that doesn't break the game gives the same result (no improvement) as just switching to DSP HLE, i.e. smooth so long as there aren't too many effects on the screen.|tester=incassum}}
{{testing/entry|revision=4.0-717|OS=Windows 7 x64|CPU=AMD Phenom II 975 @ 4.1GHz|GPU=AMD R9 290|result=Using DSP LLE with the OpenAL backend and a latency of 2 with dolby decoder, a Framelimit of 60, D3D backend, 3x Native internal resolution with scaled EFB copies running in fullscreen with a resolution of 1920x1080, unchecked Ignore Format Changes, using the OpenMP Texture decoder, EFB set to virtual, progressive scan on, using a real Wii Remote with the Toshiba stack. All other settings at their respective defaults. The game runs fine with a stable 60 FPS until a medium amount of things are going on on-screen (e.g. yarn-enemies being unraveled, getting hit and dropping all of your gems and, oddly enough, loading screens) in which case it can drop downwards of 30-40 FPS, creating a heavily disturbing and noticeable slowdown. No other issues or bugs. Switching over to DSP HLE makes the game run much smoother in mid-intense areas, but it still drops down to a semi-unplayable level of approximately 30 FPS in very intense areas, noticeably the second level (Grass Fields) when transforming into a tank. This seems unfixable at the moment, as turning on all speed hacks/speedup-options that doesn't break the game gives the same result (no improvement) as just switching to DSP HLE, i.e. smooth so long as there aren't too many effects on the screen.|tester=incassum}}
{{testing/entry|revision=4.0-717|OS=Windows 7 x64|CPU=AMD Phenom II 975 @ 4.1GHz|GPU=AMD R9 290|result=Using DSP LLE with the OpenAL backend and a latency of 2 with dolby decoder, a Framelimit of 60, D3D backend, 3x Native internal resolution with scaled EFB copies running in fullscreen with a resolution of 1920x1080, unchecked Ignore Format Changes, using the OpenMP Texture decoder, EFB set to virtual, progressive scan on, using a real Wii Remote with the Toshiba stack. All other settings at their respective defaults. The game runs fine with a stable 60FPS until a medium amount of things are going on on-screen (e.g. yarn-enemies being unraveled, getting hit and dropping all of your gems and, oddly enough, loading screens) in which case it can drop downwards of 30-40FPS, creating a heavily disturbing and noticeable slowdown. No other issues or bugs. Switching over to DSP HLE makes the game run much smoother in mid-intense areas, but it still drops down to a semi-unplayable level of approximately 30FPS in very intense areas, noticeably the second level (Grass Fields) when transforming into a tank. This seems unfixable at the moment, as turning on all speed hacks/speedup-options that doesn't break the game gives the same result (no improvement) as just switching to DSP HLE, i.e. smooth so long as there aren't too many effects on the screen.|tester=incassum}}
{{testing/entry|revision=4.0-1349|OS=Windows 8 x64|CPU=AMD FX 6300 @ 3.6GHz|GPU=AMD Radeon HD 6450|result=40-60 FPS. Playable. Slows when a lot of particles are on screen.|tester=Faefdsedf}}
{{testing/entry|revision=4.0-1349|OS=Windows 8 x64|CPU=AMD FX 6300 @ 3.6GHz|GPU=AMD Radeon HD 6450|result=40-60FPS. Playable. Slows when a lot of particles are on screen.|tester=Faefdsedf}}
{{testing/entry|revision=4.0-1594|OS=Windows 8.1 x64|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=nVidia GeForce GT 650M|result=50-60 FPS @ 1x resolution. When there were lots of particles or a boss, the framerate would lag a bit more.|tester=spalmesano}}
{{testing/entry|revision=4.0-1594|OS=Windows 8.1 x64|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=nVidia GeForce GT 650M|result=50-60FPS @ 1x resolution. When there were lots of particles or a boss, the framerate would lag a bit more.|tester=spalmesano}}
{{testing/entry|revision=4.0-5420|OS=Windows 7 x64|CPU=Intel Core 2 Quad|GPU=nVidia GeForce GT120|result=Framerate was not too shabby for a Wii game, 50-60FPS unless there was a Spear Waddle Dee (why this??), lots of water, a boss, or one of Kirby's special forms (e.g. Tank),  which got me to around 40. XAudio2 HLE, OpenGL, 1x resolution, EFB to Texture.|tester=LotadTheGreat}}
{{testing/entry|revision=4.0-5420|OS=Windows 7 x64|CPU=Intel Core 2 Quad|GPU=nVidia GeForce GT120|result=Framerate was not too shabby for a Wii game, 50-60FPS unless there was a Spear Waddle Dee (why this??), lots of water, a boss, or one of Kirby's special forms (e.g. Tank),  which got me to around 40. XAudio2 HLE, OpenGL, 1x resolution, EFB to Texture.|tester=LotadTheGreat}}
{{testing/end}}
{{testing/end}}

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