Changes related to "Stereoscopic 3D Compatibility Guide"

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Show new changes starting from 02:54, 19 September 2020
   
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18 September 2020

 m   13:21  Super Mario Sunshine‎ (diff | hist) . . (+185). . Vague Rant (talk | contribs) (Region-Specific: Add 60 FPS code for Switch version (from Super Mario 3D All-Stars).)

17 September 2020

     04:15  Mario Party 6‎ (diff | hist) . . (+589). . Kolano (talk | contribs)

16 September 2020

     03:30  Super Mario Sunshine‎ (diff | hist) . . (0). . Crazy Muzzarino (talk | contribs) (Was his from the switch where it looked like they used cheating device.)

15 September 2020

     03:15  Mario Kart Wii‎ (diff | hist) . . (+466). . Crazy Muzzarino (talk | contribs) (Enhancements)

13 September 2020

     23:02  Super Mario Sunshine‎‎ (3 changes | history) . . (0). . [Mbc07‎; JMC4789‎; Crazy Muzzarino‎]
 m    23:02 (cur | prev) . . (+1). . Mbc07 (talk | contribs)
      17:17 (cur | prev) . . (-114). . JMC4789 (talk | contribs) (What proof do you have that these exact codes were used? You do realize there are plenty of ways to achieve widescreen, especially across different emulators.)
      08:50 (cur | prev) . . (+113). . Crazy Muzzarino (talk | contribs)