SpongeBob SquarePants: Revenge of the Flying Dutchman: Difference between revisions

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(move subtitle glitch to emulation information and remove fast depth from config, because it's a default setting)
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A treasure turns into a terror in '''''SpongeBob SquarePants: Revenge of the Flying Dutchman'''''. While playing fetch one day with his pet snail Gary, SpongeBob stumbles upon a suspicious-looking treasure chest. Ignoring the warning signs covering its surface, SpongeBob opens the chest, only to discover he has released the imprisoned Flying Dutchman! The Dutchman is furious that he was disturbed, and now wants to make SpongeBob and his friends part of his ghostly crew. As you help SpongeBob stop the Dutchman from wreaking havoc in Bikini Bottom, you change costumes, collect gold coins, and interact with all your favorite characters from the TV show in an underwater adventure full of nautical nonsense that has Spongebob searching for lost treasure.
A treasure turns into a terror in '''''SpongeBob SquarePants: Revenge of the Flying Dutchman'''''. While playing fetch one day with his pet snail Gary, SpongeBob stumbles upon a suspicious-looking treasure chest. Ignoring the warning signs covering its surface, SpongeBob opens the chest, only to discover he has released the imprisoned Flying Dutchman! The Dutchman is furious that he was disturbed, and now wants to make SpongeBob and his friends part of his ghostly crew. As you help SpongeBob stop the Dutchman from wreaking havoc in Bikini Bottom, you change costumes, collect gold coins, and interact with all your favorite characters from the TV show in an underwater adventure full of nautical nonsense that has Spongebob searching for lost treasure.
== Emulation Information ==
=== Subtitles ===
Subtitles, as well as the text for many sub-menus e.g. the Costume changing tents require Fast Depth Calculation to be enabled in order for them to appear on-screen. This setting is on by default.


== Problems ==
== Problems ==
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{{VersionCompatibilityVersion|4.0-5110|***|Menu fails to display}}
{{VersionCompatibilityVersion|4.0-5110|***|Menu fails to display}}
{{VersionCompatibilityVersion|4.0-9237|****|}}
{{VersionCompatibilityVersion|4.0-9237|****|}}
{{VersionCompatibilityVersion|5.0-10833|*****|Perfect besides manageable slowdown during initial loading}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=5.0-3437|OS=Windows 10|CPU=Intel Core i7-4790k @ 4GHz|GPU=NVIDIA GeForce GTX 1070|result=Finished half the game, running in Vulkan (experimental) with Antialiasing: None, Anistropic Filtering: 1x, and Internal: 3x Native (1920x1584) for 1080p.  But otherwise almost 60FPS the entire time. Pretty much perfect, just some minor graphical glitches, like Bubbles on Main Menu flickering and lights showing textures incorrectly, but nothing distracting, and i found that playing in Vulkan increases framerate and decreases stutter alot more. I did test OpenGL performance on Windows and it seems the most stable option, but framerate and stutter is very inconsistent. If you're on Windows, i suggest using Vulkan, as it's worth the very minor graphical glitches, just be in mind it's still experimental (at the time of writing this).|tester=Spongeyperson}}
{{testing/entry|revision=5.0-3437|OS=Windows 10|CPU=Intel Core i7-4790k @ 4GHz|GPU=NVIDIA GeForce GTX 1070|result=Finished half the game, running in Vulkan (experimental) with Antialiasing: None, Anistropic Filtering: 1x, and Internal: 3x Native (1920x1584) for 1080p.  But otherwise almost 60FPS the entire time. Pretty much perfect, just some minor graphical glitches, like Bubbles on Main Menu flickering and lights showing textures incorrectly, but nothing distracting, and i found that playing in Vulkan increases framerate and decreases stutter alot more. I did test OpenGL performance on Windows and it seems the most stable option, but framerate and stutter is very inconsistent. If you're on Windows, i suggest using Vulkan, as it's worth the very minor graphical glitches, just be in mind it's still experimental (at the time of writing this).|tester=Spongeyperson}}
{{testing/entry|revision=5.0-3437|OS=Mac OS X 10.12.4|CPU=Intel Core i7-4790k @ 4GHz|GPU=NVIDIA GeForce GTX 1070|result=Finished the other half the game, running in OpenGL on Mac OS X, using the same settings as explained above, it seems that OpenGL stutters alot less on Mac OS X than it does on Windows, the game is very playable on both platforms.|tester=Spongeyperson}}
{{testing/entry|revision=5.0-3437|OS=Mac OS X 10.12.4|CPU=Intel Core i7-4790k @ 4GHz|GPU=NVIDIA GeForce GTX 1070|result=Finished the other half the game, running in OpenGL on Mac OS X, using the same settings as explained above, it seems that OpenGL stutters alot less on Mac OS X than it does on Windows, the game is very playable on both platforms.|tester=Spongeyperson}}
{{testing/entry|revision=5.0-10833|OS=Lubuntu 18.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=The initial loading for the game is still really slow, but now it runs at 7-12% speed instead of 0-1%. It finishes in around 50 seconds (over 10x faster than before when it took 10 minutes) so it's just fine, no need for Skip EFB Access anymore. Everywhere else the game runs full speed. There's some screen tearing, probably fixed by V-Sync but I didn't try it. Since the loading screen is manageable and just slowdown, and screen tearing doesn't normally affect rating as far as I know, this game is perfect. Played up to meeting Patrick delivering food downtown.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


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