Super Gussun Oyoyo: Difference between revisions

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(Created page with "{{Infobox VG |image = 300px |developer = Kan's |publisher = '''Super NES'''<br/>{{vgrelease|JP=Banpresto}}'''Virtual Console'''<br/>{{vgrel...")
 
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|developer = Kan's
|developer = Kan's
|publisher = '''Super NES'''<br/>{{vgrelease|JP=Banpresto}}'''Virtual Console'''<br/>{{vgrelease|JP=Namco Bandai Games}}
|publisher = '''Super NES'''<br/>{{vgrelease|JP=Banpresto}}'''Virtual Console'''<br/>{{vgrelease|JP=Namco Bandai Games}}
|platforms = [[SNES]], [[Virtual Console]]
|released  = '''Super NES'''<br/>{{vgrelease|JP=August 11, 1995}}'''Virtual Console'''<br/>{{vgrelease|JP=March 18, 2008}}
|released  = '''Super NES'''<br/>{{vgrelease|JP=August 11, 1995}}'''Virtual Console'''<br/>{{vgrelease|JP=March 18, 2008}}
|genre    = Puzzle
|genre    = Puzzle
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'''''Super Gussun Oyoyo''''' combines the falling block aspect of Tetris with the concept of guiding a wandering character as in Lemmings. Your goal is to guide the character to the exit by forming a path. The method depends on the stage. Stairways can be built from falling block formations, rocks blocking the way can be destroyed by bombs, etc.
'''''Super Gussun Oyoyo''''' combines the falling block aspect of Tetris with the concept of guiding a wandering character as in Lemmings. Your goal is to guide the character to the exit by forming a path. The method depends on the stage. Stairways can be built from falling block formations, rocks blocking the way can be destroyed by bombs, etc.


<!-- To edit the Super NES VC Global Problems, navigate to "Template:GlobalProblems/Super NES" (copy to the search box) -->
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{{GlobalProblems|Super NES}}


== Problems ==
== Problems ==
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== Gameplay Videos ==
== Gameplay Videos ==
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[[Category:SNES games]]
[[Category:SNES games]]
[[Category:Virtual Console games]]
[[Category:Virtual Console games]]

Latest revision as of 15:38, 28 December 2017

Super Gussun Oyoyo
Super Gussun Oyoyo.jpg
Developer(s) Kan's
Publisher(s) Super NES
JP Banpresto
Virtual Console
JP Namco Bandai Games
Platform(s) Virtual Console, SNES
Release date(s) Super NES
JP August 11, 1995
Virtual Console
JP March 18, 2008
Genre(s) Puzzle
Mode(s) Single-player
Input methods GameCube Controller, Classic Controller
Compatibility 5Stars5.pngEdit rating: Super Gussun Oyoyo
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Super Gussun Oyoyo combines the falling block aspect of Tetris with the concept of guiding a wandering character as in Lemmings. Your goal is to guide the character to the exit by forming a path. The method depends on the stage. Stairways can be built from falling block formations, rocks blocking the way can be destroyed by bombs, etc.

Super NES Global Problems

[edit]

Problems that may occur with any Super NES title on Dolphin are listed below.

Glitched Sound

Sound is glitched in the OpenAL backend. Use XAudio2 to prevent this. Fixed in 5.0-798.

Problems

This title does not have any additional game-specific problems.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Super Gussun Oyoyo since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21464 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos