Super Mario Galaxy: Difference between revisions

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===Mario Lacks Eyes===
===Mario Lacks Eyes===
Mario has no eyes (see picture), fixed in {{revision|5457}}.
Mario has no eyes (see picture), fixed in {{revision|5457}}.
[[File:mario_eyes.jpg|thumb|center|200px| Pre {{revision|5457}}]]
[[File:mario_eyes.jpg|thumb|left|200px| Eye issue in {{revision|5457}} or older]]
<div style="clear:both"></div>


===Dolphin x86 Hangs before Credits===
===32-bit builds hangs before Credits===
If using a 32-bit version of Dolphin the game will hang before the end credits play, refer {{issue|1170}}.
If you are using a 32-bit version of Dolphin the game will hang before the end credits play, refer {{issue|1170}}.


===Inverted Reflections===
===Inverted Reflections===
Line 35: Line 36:


===Improper Shininess===
===Improper Shininess===
Shiny objects, such as coins and star bits, are not rendered correctly, fixed in {{revision|6882}}, refer  <s>{{issue|3041}}
Shiny objects, such as coins and star bits, are not rendered correctly, refer  {{issue|3041}} (fixed in {{revision|6882}}).


===DList Caching Issues===
=== Display List Caching Issues ===
Using DList Caching results in a variety of issues, such as odd squares around certain effects, refer {{issue|3155}}.
Using Display List Caching results in a variety of issues, such as odd squares around certain effects, refer {{issue|3155}}.


== Configuration ==
== Configuration ==
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|safetexturecachenotes =  
|safetexturecachenotes =  
|efbscaledcopy        = On
|efbscaledcopy        = On
|efbscaledcopynotes    = /wo some textures are not rendered properly
|efbscaledcopynotes    = Some textures are not rendered properly if disabled
|disablefog            =  
|disablefog            =  
|disablefognotes      =  
|disablefognotes      =  
|efbcopy              = Texture
|efbcopy              =
|efbcopynotes          =  
|efbcopynotes          =  
|xfb                  =  
|xfb                  =  
Line 72: Line 73:
|realxfb              =  
|realxfb              =  
|realxfbnotes          =  
|realxfbnotes          =  
|dspplugin            = HLE or LLE
|dlistcaching          = Off
|dsppluginnotes        = With LLE the music doesn't cut off but if it's too slow for you use LLE
|dlistcachingnotes    = On results in various graphics issues
|dspplugin            = HLE for speed, LLE for accuracy
|dsppluginnotes        = With LLE plugin the music doesn't cut off but is a little slower if compared with HLE plugin
|hleaudio              =  
|hleaudio              =  
|hleaudionotes        =  
|hleaudionotes        =  
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|patchesnotes          =  
|patchesnotes          =  
}}
}}
===Extra Settings===
DList Caching: Off; On results in various graphics issues.


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
{{VersionCompatibilityVersion|4599|***}}
{{VersionCompatibilityVersion|5457|****}}
{{VersionCompatibilityVersion|5457|****}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}

Revision as of 01:30, 24 January 2011

Super Mario Galaxy
SuperMarioGalaxy.jpg
Developer(s) Nintendo EAD Tokyo
Publisher(s) Nintendo
Series Mario
Platform(s) Wii
Genre(s) Platform
Mode(s) Single-player, cooperative multiplayer
Input methods Wii Remote, Nunchuk
Compatibility 4Stars4.pngEdit rating: Super Mario Galaxy
Playable
GameIDs
See also...

Search Dolphin Forums
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Search Google
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Super Mario Galaxy is a 3D platform game developed and published by Nintendo for the Wii. It was released in Japan on November 1, 2007, the United States on November 12, 2007, Canada on November 14, 2007, Europe on November 16, 2007, Australia on November 27, 2007, South Africa on February 1, 2008 and South Korea on September 4, 2008. It is the third 3D platformer in the Mario series, after Super Mario 64 and Super Mario Sunshine.

The game follows the protagonist, Mario, on a quest to rescue Princess Peach from the game's primary antagonist, Bowser. Levels are galaxies filled with minor planets and worlds, while gameplay is updated with gravity effects and new power-ups.

Super Mario Galaxy was first shown at E3 2006 and enjoyed a high level of pre-release awareness. The game has been hailed by several gaming websites as one of the best video games of all time.

A sequel, Super Mario Galaxy 2, was released in 2010.

Problems

Music

Music stops after a few minutes. A patch discussed here extends play for longer, but doesn't fully correct the issue.

Mario Lacks Eyes

Mario has no eyes (see picture), fixed in r5457.

File:Mario eyes.jpg
Eye issue in r5457 or older

32-bit builds hangs before Credits

If you are using a 32-bit version of Dolphin the game will hang before the end credits play, refer issue 1170.

Inverted Reflections

Certain materials that reflect Mario have inverted reflections, refer issue 3106.

Improper Shininess

Shiny objects, such as coins and star bits, are not rendered correctly, refer issue 3041 (fixed in r6882).

Display List Caching Issues

Using Display List Caching results in a variety of issues, such as odd squares around certain effects, refer issue 3155.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Scaled EFB Copy On Some textures are not rendered properly if disabled

Version Compatibility

The graph below charts the compatibility with Super Mario Galaxy since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21455 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Template:Test Entry |}

Gameplay Videos

Super Mario Galaxy on Dolphin Emulator 720p


Super Mario Galaxy on Dolphin (720P) Full Speed