Difference between revisions of "Super Mario Galaxy"

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{{Test Entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium Dualcore E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Playable 30-35 FPS(PAL)--> 50-65% speed with DX9 plugin,Open CL,Disable fog you can have a speed up of 5-6 FPS with EFB to CPU access disable but you're unable to use the star pointer, reduce the resolution to have more speed|tester=Markon89}}
 
{{Test Entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium Dualcore E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Playable 30-35 FPS(PAL)--> 50-65% speed with DX9 plugin,Open CL,Disable fog you can have a speed up of 5-6 FPS with EFB to CPU access disable but you're unable to use the star pointer, reduce the resolution to have more speed|tester=Markon89}}

Revision as of 02:11, 3 February 2012

Super Mario Galaxy
SuperMarioGalaxy.jpg
Developer(s) Nintendo EAD Tokyo
Publisher(s) Nintendo
Series Mario
Platform(s) Wii
Genre(s) Platform
Mode(s) Single-player, cooperative multiplayer
Input methods Wii Remote, Nunchuk
Compatibility 4Stars4.pngEdit rating: Super Mario Galaxy
Playable
GameIDs RMGP01, RMGK01, RMGJ01, RMGE01, RMGR01, RMGC01
See also...

Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Super Mario Galaxy is a 3D platform game developed and published by Nintendo for the Wii. It was released in Japan on November 1, 2007, the United States on November 12, 2007, Canada on November 14, 2007, Europe on November 16, 2007, Australia on November 27, 2007, South Africa on February 1, 2008 and South Korea on September 4, 2008. It is the third 3D platformer in the Mario series, after Super Mario 64 and Super Mario Sunshine.

The game follows the protagonist, Mario, on a quest to rescue Princess Peach from the game's primary antagonist, Bowser. Levels are galaxies filled with minor planets and worlds, while gameplay is updated with gravity effects and new power-ups.

Super Mario Galaxy was first shown at E3 2006 and enjoyed a high level of pre-release awareness. The game has been hailed by several gaming websites as one of the best video games of all time.

A sequel, Super Mario Galaxy 2, was released in 2010.

Problems

Music

Music stops after a few minutes when not using the LLE plug-in. A patch discussed on the forums extends play for longer, but doesn't fully correct the issue.

x86 Builds Hangs Before Credits

The x86 version of Dolphin will hang before the end credits play, refer issue 1170. It is related to the HLE sound plugin. To see the credits and save at the end without hanging, use LLE or disable sound.

Inverted Reflections

Certain materials that reflect Mario have inverted reflections, refer issue 3106.

Mario Lacks Eyes

Mario has no eyes when using OpenGL(see picture), please use DX9 in revisions newer than r5457.

File:Mario eyes.jpg
Eye issue in OpenGL or generally on revisions r5457 or older

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Scaled EFB Copy On Some textures are not rendered properly if disabled
Skip EFB Access from CPU Off Needed to pull stars

Audio

Config Setting Notes
DSP Emulator Engine LLE Avoids music cut off

Version Compatibility

The graph below charts the compatibility with Super Mario Galaxy since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-12294 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

|style="white-space:nowrap;"|3.0-201 |style="white-space:nowrap"|Windows 7 x64 |style="white-space:nowrap"|Intel Core i5-2410M @ 2.3GHz |style="white-space:nowrap"|nVidia GeForce GT 525M |The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen. |style="white-space:nowrap"|Doubled-revolutions |-

Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}

Gameplay Videos