Super Mario Galaxy 2: Difference between revisions

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===Framebuffer Errors===
===Framebuffer Errors===
Framebuffer errors are occurring with the Direct3D9 plug-in (in releases including, r5460) on:
Framebuffer errors are occurring with the DX9 plug-in (in releases including, {{revision|5460}}) on:
*Nvidia cards
*nVidia cards
*ATI cards /w anti-aliasing options enabled
*ATI cards without anti-aliasing options enabled


Use the Direct3D11 plug-in to avoid such. Disabling "Use Native Mips" has also been reported to correct the issue, but that has not been confirmed.
Use the DX11 plug-in to avoid such. Disabling "Use Native Mips" has also been reported to correct the issue, but that has not been confirmed.


===Music Cuts Out===
===Music Cuts Out===
Background music cuts out after a few minutes of play.
Background music cuts out after a few minutes of play, as a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave. Use DSP LLE plug-in to correct this issue.
As a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave.
Use LLE DSP plug-in to correct this issue.


===Frame Limiting===
===Frame Limiting===
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|recompiler            =  
|recompiler            =  
|recompilernotes      =  
|recompilernotes      =  
|graphicsplugin        = Direct3D11|graphicspluginnotes  = Framebuffer errors effect many configurations when using Direct3D9
|graphicsplugin        = DirectX 11
|graphicspluginnotes  = Framebuffer errors effect many configurations when using DirectX 9
|forcefilter          =  
|forcefilter          =  
|forcefilternotes      =  
|forcefilternotes      =  
Line 51: Line 50:
|safetexturecachenotes =  
|safetexturecachenotes =  
|efbscaledcopy        = On
|efbscaledcopy        = On
|efbscaledcopynotes    = /wo some textures are not rendered properly
|efbscaledcopynotes    = Without this some textures are not rendered properly
|disablefog            = Off
|disablefog            =
|disablefognotes      =  
|disablefognotes      =  
|efbcopy              = Texture
|efbcopy              =
|efbcopynotes          =  
|efbcopynotes          =  
|xfb                  =  
|xfb                  =  
Line 61: Line 60:
|realxfbnotes          =  
|realxfbnotes          =  
|dspplugin            = LLE
|dspplugin            = LLE
|dsppluginnotes        = Avoids music cut off  
|dsppluginnotes        = Avoids music cut off and prevent freezes after Grand Star Levels
|jitdynarec            = On
|jitdynarec            =
|audiothrottle        = Off
|audiothrottle        =
|audiobackend          = DSound or XAudio2
|audiobackend          =
|audiobackendnotes    =  
|audiobackendnotes    =  
|hacks                =  
|hacks                =  

Revision as of 16:14, 30 January 2011

Super Mario Galaxy 2
Super-mario-galaxy-2-wii.JPG
Developer(s) Nintendo EAD Tokyo
Publisher(s) Nintendo
Series Mario
Platform(s) Wii
Genre(s) Platform
Mode(s) Single-player, two player co-op
Input methods Wii Remote, Nunchuk
Compatibility 4Stars4.pngEdit rating: Super Mario Galaxy 2
Playable
GameIDs
See also...

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Super Mario Galaxy 2 is a platforming video game developed by Nintendo for the Wii. It was first announced at E3 2009, and is the sequel to Super Mario Galaxy. It was released in North America on May 23, 2010. The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth original 3D platformer in the Mario series, after Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy.

Problems

Freeze After Grand Star Levels

Dolphin will freeze on the completion of Grand Star levels. To prevent this: uncheck ALL sound options in the HLE DSP plug-in, play the entire grand star level, save, change the sound back to normal.You can also use LLE DSP plug-in.

Framebuffer Errors

Framebuffer errors are occurring with the DX9 plug-in (in releases including, r5460) on:

  • nVidia cards
  • ATI cards without anti-aliasing options enabled

Use the DX11 plug-in to avoid such. Disabling "Use Native Mips" has also been reported to correct the issue, but that has not been confirmed.

Music Cuts Out

Background music cuts out after a few minutes of play, as a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave. Use DSP LLE plug-in to correct this issue.

Frame Limiting

One should use the "Use FPS for Limiting" option for this game.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Scaled EFB Copy On Without this some textures are not rendered properly

Testing

Template:Test Entry |}

Gameplay Videos