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Super Mario Galaxy 2: Difference between revisions
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===Framebuffer Errors=== | ===Framebuffer Errors=== | ||
Framebuffer errors are occurring with the | Framebuffer errors are occurring with the DX9 plug-in (in releases including, {{revision|5460}}) on: | ||
* | *nVidia cards | ||
*ATI cards | *ATI cards without anti-aliasing options enabled | ||
Use the | Use the DX11 plug-in to avoid such. Disabling "Use Native Mips" has also been reported to correct the issue, but that has not been confirmed. | ||
===Music Cuts Out=== | ===Music Cuts Out=== | ||
Background music cuts out after a few minutes of play | Background music cuts out after a few minutes of play, as a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave. Use DSP LLE plug-in to correct this issue. | ||
Use LLE | |||
===Frame Limiting=== | ===Frame Limiting=== | ||
Line 41: | Line 39: | ||
|recompiler = | |recompiler = | ||
|recompilernotes = | |recompilernotes = | ||
|graphicsplugin = | |graphicsplugin = DirectX 11 | ||
|graphicspluginnotes = Framebuffer errors effect many configurations when using DirectX 9 | |||
|forcefilter = | |forcefilter = | ||
|forcefilternotes = | |forcefilternotes = | ||
Line 51: | Line 50: | ||
|safetexturecachenotes = | |safetexturecachenotes = | ||
|efbscaledcopy = On | |efbscaledcopy = On | ||
|efbscaledcopynotes = | |efbscaledcopynotes = Without this some textures are not rendered properly | ||
|disablefog = | |disablefog = | ||
|disablefognotes = | |disablefognotes = | ||
|efbcopy = | |efbcopy = | ||
|efbcopynotes = | |efbcopynotes = | ||
|xfb = | |xfb = | ||
Line 61: | Line 60: | ||
|realxfbnotes = | |realxfbnotes = | ||
|dspplugin = LLE | |dspplugin = LLE | ||
|dsppluginnotes = Avoids music cut off | |dsppluginnotes = Avoids music cut off and prevent freezes after Grand Star Levels | ||
|jitdynarec = | |jitdynarec = | ||
|audiothrottle = | |audiothrottle = | ||
|audiobackend = | |audiobackend = | ||
|audiobackendnotes = | |audiobackendnotes = | ||
|hacks = | |hacks = |
Revision as of 16:14, 30 January 2011
Super Mario Galaxy 2 | |
---|---|
Developer(s) | Nintendo EAD Tokyo |
Publisher(s) | Nintendo |
Series | Mario |
Platform(s) | Wii |
Genre(s) | Platform |
Mode(s) | Single-player, two player co-op |
Input methods | Wii Remote, Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Super Mario Galaxy 2 is a platforming video game developed by Nintendo for the Wii. It was first announced at E3 2009, and is the sequel to Super Mario Galaxy. It was released in North America on May 23, 2010. The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth original 3D platformer in the Mario series, after Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy.
Problems
Freeze After Grand Star Levels
Dolphin will freeze on the completion of Grand Star levels. To prevent this: uncheck ALL sound options in the HLE DSP plug-in, play the entire grand star level, save, change the sound back to normal.You can also use LLE DSP plug-in.
Framebuffer Errors
Framebuffer errors are occurring with the DX9 plug-in (in releases including, r5460) on:
- nVidia cards
- ATI cards without anti-aliasing options enabled
Use the DX11 plug-in to avoid such. Disabling "Use Native Mips" has also been reported to correct the issue, but that has not been confirmed.
Music Cuts Out
Background music cuts out after a few minutes of play, as a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave. Use DSP LLE plug-in to correct this issue.
Frame Limiting
One should use the "Use FPS for Limiting" option for this game.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | On | Without this some textures are not rendered properly |