Super Mario Galaxy 2: Difference between revisions

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|developer = Nintendo EAD Tokyo
|developer = Nintendo EAD Tokyo
|publisher = Nintendo
|publisher = Nintendo
|series    = ''Super Mario Bros'', ''Super Mario Galaxy''
|series    = Super Mario Bros, Super Mario Galaxy
|released  = {{vgrelease|NA=May 23, 2010}}{{vgrelease|JP=May 27, 2010|EU=June 11, 2010|AUS=June 30, 2010|KO=January 20, 2011}}
|released  = {{vgrelease|NA=May 23, 2010}}{{vgrelease|JP=May 27, 2010|EU=June 11, 2010|AUS=June 30, 2010|TW=December 4, 2010|KO|January 20, 2011}}
|genre    = Platform
|genre    = Platform
|modes    = Single-player, Co-op (2)
|modes    = Single-player, Co-op (2)
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== Emulation Information ==
== Emulation Information ==
=== Language Region Mismatch ===
{{Problems/Language Region Mismatch|JP=SB4J01, SB4W01|NA=SB4E01|EU=SB4P01|KO=SB4K01}}
The Wii language setting must match an acceptable language for the region of this title being played: Japanese for SB4J; Korean for SB4K; English, Spanish or French for SB4E; English, French, German, Italian, or Spanish for SB4P; and Traditional Chinese for SB4W. Due to region checking built into the game, if an unacceptable language is set emulation hangs.


=== Wii Remote Lag When Collecting Starbits ===
=== Wii Remote Lag When Collecting Starbits ===
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Boss Roars ===
 
Boss roar effects are not visible. See {{issue|8327}}.
=== <s>Boss Roars</s> ===
Boss roar effects are not visible. See {{issue|8327}}. Fixed by {{revision|5.0-14041}}
{{image|Super Mario Galaxy 2 Boss Roar Wrong.png|The effect just causes the screen to darken|br}}
{{image|Super Mario Galaxy 2 Boss Roar Wrong.png|The effect just causes the screen to darken|br}}


=== <s>Yoshi Not Eating Items In Direct3D 12 Mode</s> ===
=== <s>Yoshi's tongue not working with Direct3D 12</s> ===
In D3D12 the red circle around edible items sometimes doesn't appear. Using a savestate and restarting the emulation fixes it temporarily. Fixed by the removal of the D3D12 backend in {{revision|5.0-3774}}.
With the old Direct3D 12 video backend from Dolphin 5.0 stable, the red circle around edible items sometimes doesn't appear. Using a save state and restarting the emulation fixes it temporarily. The old Direct3D 12 backend was removed in {{revision|5.0-3774}}. Additionally, the new Direct3D 12 backend introduced in {{revision|5.0-9878}} doesn't have this issue.


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Higher IR Effects Fog ===
=== HD Texture Pack ===
Using IR > 1x causes fog to be rendered at inappropriate depths. Native internal resolution must be used to avoid this. This can be seen on the save select screen, the ship post the first level, and other areas. Refer {{issue|9712}}.
[https://forums.dolphin-emu.org/Thread-super-mario-galaxy-2-hd-texture-mod Super Mario Galaxy 2 HD Texture Mod - Dolphin Forum Thread]
 
=== Bloom ===
Bloom effects do not render correctly with Internal Resolution (IR) > 1. Disable '''Scale EFB Copy''' to fix this.
{{image|Super Mario Galaxy 2 Bloom 2x+ IR.jpg|2x+ IR}}
{{image|Super Mario Galaxy 2 Bloom 1x IR.jpg|1x IR|br}}
 
=== <s>Higher IR Effects Fog</s> ===
Using IR > 1x causes fog to be rendered at inappropriate depths. Native internal resolution must be used to avoid this. This can be seen on the save select screen, the ship post the first level, and other areas. Refer {{issue|9712}}. Fixed by {{revision|5.0-5745}}, see the [https://dolphin-emu.org/blog/2017/11/03/dolphin-progress-report-october-2017/#50-5745-add-heuristic-for-detecting-custom-mipmaps-by-tomcc Oct 2017 Progress Report] for details.
{{image|Super Mario Galaxy 2 Fog IR 1x.jpg|1xIR|}}
{{image|Super Mario Galaxy 2 Fog IR 1x.jpg|1xIR|}}
{{image|Super Mario Galaxy 2 Fog IR 8x.jpg|8xIR|br}}
{{image|Super Mario Galaxy 2 Fog IR 8x.jpg|8xIR|br}}
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/Thread-super-mario-galaxy-2-hd-texture-mod Super Mario Galaxy 2 HD Texture Mod - Dolphin Forum Thread]


Project was almost complete but now seems to be abandoned.
=== 30FPS ===
By adding this Gecko code below, and enabling it, it will play this game in 30FPS. This code is useful for low end PCs and Laptops.
<pre>$Region Free 30FPS
044bdb00 3bc00002
</pre>


== Config ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|skipcpuefbaccess = Off
|antialiasing = SSAA or None
|skipcpuefbaccessnotes = Required to use Wii Remote in-game (e.g. collect starbits)
|antialiasingnotes = MSAA creates graphical issues in the skybox
|antialiasing = Off
|antialiasingnotes = Prevents graphical issues with skybox
}}
}}


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{{VersionCompatibilityVersion|4.0-1300|****|Fixes freezes after collecting Grand Stars, music cut-outs, and inability to view credits}}
{{VersionCompatibilityVersion|4.0-1300|****|Fixes freezes after collecting Grand Stars, music cut-outs, and inability to view credits}}
{{VersionCompatibilityVersion|4.0-7286|****|Sound emulation perfect}}
{{VersionCompatibilityVersion|4.0-7286|****|Sound emulation perfect}}
{{VersionCompatibilityVersion|5.0-14041|*****|Boss roar fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=WITi8iGokww|cap1=Super Mario Galaxy 2 Dolphin 5.0 vs Wii comparison
|vid1=WITi8iGokww|cap1=Super Mario Galaxy 2 Dolphin 5.0 vs Wii comparison
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|vid3=I19ObZqIh-o|cap3=(Dolphin 4.0-539) Super Mario Galaxy 2 on Dolphin Emulator (1080p) Full Speed)
|vid3=I19ObZqIh-o|cap3=(Dolphin 4.0-539) Super Mario Galaxy 2 on Dolphin Emulator (1080p) Full Speed)
|vid4=UouyVg70kRM|cap4=(60FPS) Dolphin Emulator 4.0-3950 - Super Mario Galaxy 2 (1080p HD) - Nintendo Wii
|vid4=UouyVg70kRM|cap4=(60FPS) Dolphin Emulator 4.0-3950 - Super Mario Galaxy 2 (1080p HD) - Nintendo Wii
|vid5=ilZAXOdrpGM|cap5=Super Mario Galaxy 2 {1080p@60FPS} Dolphin Emulator (Ishiiruka 427)
|vid5=hntkmnhKbz4|cap5=(Dolphin 4.0-8371) Super Mario Galaxy 2 - NVIDIA SHIELD Android TV (2015) - Dolphin Emulator (1080p60) - Nintendo Wii
|vid6=hntkmnhKbz4|cap6=(Dolphin 4.0-8371) Super Mario Galaxy 2 - NVIDIA SHIELD Android TV (2015) - Dolphin Emulator (1080p60) - Nintendo Wii
|vid6=tQzYjDHHZmk|cap6=Super Mario Galaxy 2 - Gameplay Wii 4K 2160p60 (Dolphin 5.0)
|vid7=UO-sinHxoiA|cap7=(Ishiiruka- Unstable 524(e30a7a8)) (WII Emulator)-ISHIIRUKA-DOLPHIN (DX12) Super Mario Galaxy 2 (1080p)
|vid7=WBQh091LzI0|cap7=Super Mario Galaxy 2 - i3-4170, GTX 750 Ti, DX12, 1080p60
|vid8=GO8H5F1tCjg|cap8=(Ishirukka Dolphin) Super Mario Galaxy 2 4k 60FPS Dolphin DX12 (2160p60)
|vid9=A0HYMTQBR2Q|cap9=GTX 1080 4K Super Mario Galaxy 2 60FPS On Ishiiruka Dolphin Emulator (2160p60)
|vid10=tQzYjDHHZmk|cap10=Super Mario Galaxy 2 - Gameplay Wii 4K 2160p60 (Dolphin 5.0)
|vid11=WBQh091LzI0|cap11=Super Mario Galaxy 2 - i3-4170, GTX 750 Ti, DX12, 1080p60
}}
}}


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