Super Mario Galaxy 2: Difference between revisions

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== Emulation Information ==
== Emulation Information ==
=== Language Region Mismatch ===
{{Problems/Language Region Mismatch|JP=SB4J01, SB4W01|NA=SB4E01|EU=SB4P01|KO=SB4K01}}
The Wii language setting must match an acceptable language for the region of this title being played: Japanese for SB4J; Korean for SB4K; English, Spanish or French for SB4E; English, French, German, Italian, or Spanish for SB4P; and Traditional Chinese for SB4W. Due to region checking built into the game, if an unacceptable language is set emulation hangs.


=== Wii Remote Lag When Collecting Starbits ===
=== Wii Remote Lag When Collecting Starbits ===
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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


=== Boss Roars ===
=== <s>Boss Roars</s> ===
Boss roar effects are not visible. See {{issue|8327}}.
Boss roar effects are not visible. See {{issue|8327}}. Fixed by {{revision|5.0-14041}}
{{image|Super Mario Galaxy 2 Boss Roar Wrong.png|The effect just causes the screen to darken|br}}
{{image|Super Mario Galaxy 2 Boss Roar Wrong.png|The effect just causes the screen to darken|br}}


=== <s>Yoshi Not Eating Items In Direct3D 12 Mode</s> ===
=== <s>Yoshi's tongue not working with Direct3D 12</s> ===
In D3D12 the red circle around edible items sometimes doesn't appear. Using a savestate and restarting the emulation fixes it temporarily. Fixed by the removal of the D3D12 backend in {{revision|5.0-3774}}.
With the old Direct3D 12 video backend from Dolphin 5.0 stable, the red circle around edible items sometimes doesn't appear. Using a save state and restarting the emulation fixes it temporarily. The old Direct3D 12 backend was removed in {{revision|5.0-3774}}. Additionally, the new Direct3D 12 backend introduced in {{revision|5.0-9878}} doesn't have this issue.


}}}}
}}}}
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=== HD Texture Pack ===
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/Thread-super-mario-galaxy-2-hd-texture-mod Super Mario Galaxy 2 HD Texture Mod - Dolphin Forum Thread]
[https://forums.dolphin-emu.org/Thread-super-mario-galaxy-2-hd-texture-mod Super Mario Galaxy 2 HD Texture Mod - Dolphin Forum Thread]
Project was almost complete but now seems to be abandoned.


=== Bloom ===
=== Bloom ===
Bloom effects do not render correctly with Internal Resolution (IR) > 1.
Bloom effects do not render correctly with Internal Resolution (IR) > 1. Disable '''Scale EFB Copy''' to fix this.
{{image|Super Mario Galaxy 2 Bloom 2x+ IR.jpg|2x+ IR}}
{{image|Super Mario Galaxy 2 Bloom 2x+ IR.jpg|2x+ IR}}
{{image|Super Mario Galaxy 2 Bloom 1x IR.jpg|1x IR|br}}
{{image|Super Mario Galaxy 2 Bloom 1x IR.jpg|1x IR|br}}
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{{image|Super Mario Galaxy 2 Fog IR 1x.jpg|1xIR|}}
{{image|Super Mario Galaxy 2 Fog IR 1x.jpg|1xIR|}}
{{image|Super Mario Galaxy 2 Fog IR 8x.jpg|8xIR|br}}
{{image|Super Mario Galaxy 2 Fog IR 8x.jpg|8xIR|br}}
=== 30FPS ===
By adding this Gecko code below, and enabling it, it will play this game in 30FPS. This code is useful for low end PCs and Laptops.
<pre>$Region Free 30FPS
044bdb00 3bc00002
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|skipcpuefbaccess = Off
|antialiasing = SSAA or None
|skipcpuefbaccessnotes = Required to use Wii Remote in-game (e.g. collect starbits)
|antialiasingnotes = MSAA creates graphical issues in the skybox
 
}}
}}


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{{VersionCompatibilityVersion|4.0-1300|****|Fixes freezes after collecting Grand Stars, music cut-outs, and inability to view credits}}
{{VersionCompatibilityVersion|4.0-1300|****|Fixes freezes after collecting Grand Stars, music cut-outs, and inability to view credits}}
{{VersionCompatibilityVersion|4.0-7286|****|Sound emulation perfect}}
{{VersionCompatibilityVersion|4.0-7286|****|Sound emulation perfect}}
{{VersionCompatibilityVersion|5.0-14041|*****|Boss roar fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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|vid3=I19ObZqIh-o|cap3=(Dolphin 4.0-539) Super Mario Galaxy 2 on Dolphin Emulator (1080p) Full Speed)
|vid3=I19ObZqIh-o|cap3=(Dolphin 4.0-539) Super Mario Galaxy 2 on Dolphin Emulator (1080p) Full Speed)
|vid4=UouyVg70kRM|cap4=(60FPS) Dolphin Emulator 4.0-3950 - Super Mario Galaxy 2 (1080p HD) - Nintendo Wii
|vid4=UouyVg70kRM|cap4=(60FPS) Dolphin Emulator 4.0-3950 - Super Mario Galaxy 2 (1080p HD) - Nintendo Wii
|vid5=ilZAXOdrpGM|cap5=Super Mario Galaxy 2 {1080p@60FPS} Dolphin Emulator (Ishiiruka 427)
|vid5=hntkmnhKbz4|cap5=(Dolphin 4.0-8371) Super Mario Galaxy 2 - NVIDIA SHIELD Android TV (2015) - Dolphin Emulator (1080p60) - Nintendo Wii
|vid6=hntkmnhKbz4|cap6=(Dolphin 4.0-8371) Super Mario Galaxy 2 - NVIDIA SHIELD Android TV (2015) - Dolphin Emulator (1080p60) - Nintendo Wii
|vid6=tQzYjDHHZmk|cap6=Super Mario Galaxy 2 - Gameplay Wii 4K 2160p60 (Dolphin 5.0)
|vid7=UO-sinHxoiA|cap7=(Ishiiruka- Unstable 524(e30a7a8)) (WII Emulator)-ISHIIRUKA-DOLPHIN (DX12) Super Mario Galaxy 2 (1080p)
|vid7=WBQh091LzI0|cap7=Super Mario Galaxy 2 - i3-4170, GTX 750 Ti, DX12, 1080p60
|vid8=GO8H5F1tCjg|cap8=(Ishirukka Dolphin) Super Mario Galaxy 2 4k 60FPS Dolphin DX12 (2160p60)
|vid9=A0HYMTQBR2Q|cap9=GTX 1080 4K Super Mario Galaxy 2 60FPS On Ishiiruka Dolphin Emulator (2160p60)
|vid10=tQzYjDHHZmk|cap10=Super Mario Galaxy 2 - Gameplay Wii 4K 2160p60 (Dolphin 5.0)
|vid11=WBQh091LzI0|cap11=Super Mario Galaxy 2 - i3-4170, GTX 750 Ti, DX12, 1080p60
}}
}}


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